Quote Originally Posted by AlexiaKidd View Post
As much as I like the current system for the sake of balance and class definition I would prefer going back to the sub job system. People think that in FFXI you got pigeon-holed into certain sub jobs for classes, well it was only really one thing that broke the system for the most part and the was Utsusemi as in a lot of cases people went /NIN and expected you to as well.

With the current system yes you have lot's of choices for now but down the line when the game has developed and people have figured out the optimal builds for each class, how will you feel about having to level lot's of classes to all different ranks to gain those certain abilities that will create that optimal build that people expect you to have. There will not be so much freedom in choices then and you will be back to being pigeon-holed, only now you will have to do even more work to not be considered gimp.

You're not thinking broadly enough.

Even though FFXI had probably the least pigeon-holing out of all the MMOs, it still has much more than FFXIV does.

If you were a WHM, you were a healer.
If you were a BLM, you were a DD.
If you were a PLD, you were a Tank.

No one's arguing that there won't be "optimal builds" for classes in this game. But the point is that there will be more of them. You have a choice between many optimal combinations, or at least more than in FFXI.

I like being able to switch from a heal spec to a DD spec as a Conjurer as we need it. I like being able to switch from a Tank spec to a DD spec as a Glad. I like being able to switch from a DD spec to a Support spec. And that's the beauty of the system. Sure, there will only be a few "optimal specs" within each of those, but each class can change spec, allowing for a lot of flexibility.