Quote Originally Posted by Lienn View Post
Posts asking to change aren't what people is doing. They're just asking to change...they are asking to change to FFXI or FFT or any other known game...its part of human nature always chosing the old, known option instead of learning about the new one.

Basically there's 2 ways for someone learning something: By accident (you happen to learn part of something and it catch your attention enough for you to search knowledge about that) or when forced to do so.

Its exactly the same here...but due the terrible release players just prefered to utterly reject the game systems instead of giving it a chance of showing its strenght.

I'll be honest...the only point i really think will never work properly in this game is the battle regimen. I believe battle regimen will need a real revamp before it can be used properly in this game....but all the rest is perfectly fine...they just need a few tweaks, that are exactly what dev team is doing.

This game don't need skillchains, subjobs, AH or any other system from FFXI, FFT or any other FF. It does have a very good core system that can support a brand new and unique gameplay. Just give dev team time to finish adjusting it.

And meanwhile, have fun with it ^^ Its a game after all! ^^
I wasn't saying we should change it to FFT's system. But I was using FFT as an example of how you could change the system to bring out more uniqueness in characters.

For the most part I love the armory system. I'm happy with it as is, but I could see how it could be improved. And one of those ways would be to limit which skills can be equipped on which classes.

Though I think also adding Advanced jobs and Class-only skills would go a long way as well.