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  1. #1
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    To whoever said that many people agree with you that this system is totally great? Haha! Yeah. I have a side, too. It's called the greater number that left this P.O.S game to make SE allow YOU to play for FREE while they fixed the situation! Hahahaha!

    You people think everyone who disagree's with you is out for FFXI-2, and that makes you insane. There is no reason you can give me that makes this current class system to not be improved and restricted. You people think of this MMO's freedom like it's a demigod compared to the regular mortal's of MMO. Grow up. I've played this stupid game on and off since it's release and spending $80 seems like a total waste. It's boring, bland, and tasteless.

    Give me a challenge. A will to level up. So far 80% of my actions are pressing the number one on my action bar. Big whoop! That's some freedom right there, man! They let us attack on our own! YEE-HAW! That's some good S**T! Hey! Let's do a BR! Wait.......Number five......Wait.........Yay! That was great!!!

    Don't know about you, but man that above paragraph was soooo great....I mean, that's some true freedom right there.
    (0)

  2. #2
    Player
    Reika's Avatar
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    Character
    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    I prefer originality over practicality any day. Anyone who makes another Rift / wow clone can burn to ashes.
    (1)

  3. #3
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    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    And yes Conj can be thurm's and actually due to a certain skill, conj's is being taken over by thurm because you can be a conj with a slightly farther spell range.
    Yeah, you know what ? Now SE give a skill to modify your aoe in a cone. NOW you are a thm in conjurer shape
    (0)

  4. #4
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    Ceons's Avatar
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    Ceons Asmeia
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    Moogle
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    Archer Lv 54
    Yea, look at rift... It has nothing original. It's a boring, bland, tasteless game and it got a rating of 8.5!!

    All this game needs is content and things to do.

    Half the people who comment are probably not even playing it now because they are acting as if this game is just the same as when it was released.

    Do you not realize how much better it is now? Wow... If it wasn't for the bland taste that was left behind from release people could see with a little content that this game is just as magical and awesome as the FF games should be.

    People don't change what you don't know. Let them give content and if it doesn't work, they can always go back and LIMIT your game play and go to ancient holy trinity ways. (yay for seeking for group for hours, yay for being completely dependent, yay for being utterly useless by yourself and always needing other people's time to do what you want).
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  5. #5
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    Malakhim's Avatar
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    Character
    Eisen Marduk
    World
    Hyperion
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    Pugilist Lv 60
    Quote Originally Posted by Ceons View Post
    Yea, look at rift... It has nothing original. It's a boring, bland, tasteless game and it got a rating of 8.5!!

    All this game needs is content and things to do.

    Half the people who comment are probably not even playing it now because they are acting as if this game is just the same as when it was released.

    Do you not realize how much better it is now? Wow... If it wasn't for the bland taste that was left behind from release people could see with a little content that this game is just as magical and awesome as the FF games should be.

    People don't change what you don't know. Let them give content and if it doesn't work, they can always go back and LIMIT your game play and go to ancient holy trinity ways. (yay for seeking for group for hours, yay for being completely dependent, yay for being utterly useless by yourself and always needing other people's time to do what you want).
    Aside from the Rift thing(which I haven't played so I say nothing), I agree with the general spirit of this post.
    (0)

  6. #6
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    Quote Originally Posted by Ceons View Post
    Half the people who comment are probably not even playing it now because they are acting as if this game is just the same as when it was released.

    Do you not realize how much better it is now? Wow... If it wasn't for the bland taste that was left behind from release people could see with a little content that this game is just as magical and awesome as the FF games should be.

    People don't change what you don't know. Let them give content and if it doesn't work, they can always go back and LIMIT your game play and go to ancient holy trinity ways. (yay for seeking for group for hours, yay for being completely dependent, yay for being utterly useless by yourself and always needing other people's time to do what you want).
    Yes. It's sooooo much better now...................Wow.........Are you serious, Ceon?

    I. SP/Exp gained upon defeating enemy.
    II. Introduction of an aggro icon so people really know which monsters are aggresive.
    III. Item Search Function

    Before you go off and try to ravage the people who no longer play the game, look at the content yourself and then the thread this is regarding. You're too stupid if you think it has anything to do with what they've been talking about in this thread. Nothing has been changed in a way to make the classes seem more unique. Content isn't just guildleves, quests, missions, etc. It's also the physical content of a character in which you must accomplish first before you are to take on those missions.

    The class system is junk. Just because you think it's pretty butterfllies in your stomach doesn't mean it's like that for all of us. It feels more like some bad fiber in my gut erking me into the cradle position. At least some class restriction is in order, but you're too high and mighty to agree.

    According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?

    Edit: Oh, I forgot to comment on that last paragraph. This is a MMORPG not a single-player RPG. These games were developed for the sole intention of group participation. It was meant for you to find others with a common need to progress in the game. Yet you could still do a lot of stuff solo. All I did was have two characters running so I could solo my own experience and materials. If you don't like it, then go back to playing by yourself on the console.

    Edit II: I'm so sorry for all these edits, but I just remembered this quote from Dreamer.

    "It's kind of sad, really. We finally have an MMO that gives us some actual freedom in designing our character and people are so flabbergasted by the idea that they start yelling for restrictions."

    That is completly not true. Any MMO based off a Talent Tree system allowed you freedom in designing your character's abilities and stats. Case in point would be Diablo II. This current system is abusing your right to freedom by letting you take everything to drastic measures to cope with any challenge you may face by yourself without sacrificing much. That's the reason why MMO's were/are popular because people love team-work to accomplish goals you couldn't do alone. Being able to solo things most people couldn't only established a sense of elitism. Nothing more.
    (1)
    Last edited by Kimahri; 03-28-2011 at 11:53 PM.

  7. #7
    Player
    Arcell's Avatar
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    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kimahri View Post
    I. SP/Exp gained upon defeating enemy.
    II. Introduction of an aggro icon so people really know which monsters are aggresive.
    III. Item Search Function
    You forgot:

    IV. Introduction of side-quests.
    V. Targeting modes (which are still undergoing changes)
    VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

    There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.

    Quote Originally Posted by Kimahri View Post
    According to this class system. The weapon defines the class. So why are the weaponskills allowed to be transfered? Doesn't it seem just rather odd that your class is restricted to one weapon yet you're able to use the whole range of every weapons' weaponskill? Well I don't know about you, but it seems like a bunch of bologna to me. This is one of many points of argument as to why this system sucks. Maybe, Ceon, you could try to list at least one to defend yours?
    Honestly most weapon skills don't name a weapon except for Archer skills and one or two Marauder skills. The rest that name weapons are class specific. That's not the important part though. The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. The skills that one would want to cross-class are mostly buffs, healing skills and the occasional weapon skill though mostly for incapacitation. It all comes back to how well people can actually handle the freedom given to them.

    As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me. There's the cross-class penalty already in place, not to mention I just don't need it over my native Pugilist skills which have no penalties on them. I could equip elemental attack spells and start nuking like crazy but I don't because I'm just not built for magic damage. The skills I do cross-class however are things like Feint, Cure II, Bloodbath (not that useful though), Taunt/Provoke if I'm tanking and honestly that's about it. Most of those are for the sake of survivability in a pinch.

    It all comes down to how well a player can utilize a given system and how well they can handle choices given to them. I could use all cross-class skills and no native skills but would it be viable? Nope, that's why no one does it.

    The only people who want strict restrictions are those who cannot handle freedom.
    (0)

  8. #8
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    You forgot:

    IV. Introduction of side-quests.
    V. Targeting modes (which are still undergoing changes)
    VI. Re-evaluation of the item and delivery target for all local leves to properly reflect their rank.

    There's more but they're more minor fixes like stacks to 99 (honestly, this was a godsend), monster sizes, new journal, battle text change.
    Thank you for including some other things implemented into the game. However these still do not help in terms of this thread's want for more unique class setups and restrictions.

    The important part is that while you can cross-class a lot of weapon skills, any player with half a brain won't cross-class too many as they're just not that effective or worth cross-classing. As a Pugilist I could equip Red Lotus but I don't because it's just not that great for me.
    The only people who want strict restrictions are those who cannot handle freedom.
    Sorry if I cut and paste the bare essentials, but this is just more helpful to me. Why are you against restrictions if you don't even use the weaponskills on other jobs in the first place? You're basically making no sense at all. "Well I don't use them, but I don't want them restricted. You're taking away my freedom to choose!" The reason I want the restrictions is to keep the classes own weaponskills based off THEIR weapon in their own confines is because it's their ONLY weapon allowed. This is similar to the reason why I don't want DoW to use magic. They have no need for it, besides Gladiator in terms of sustaining emnity based off healing itself(or others) to an extent.

    You whine about freedom yet you disregard using that freedom to use certain undesired skills? Thanks for just helping me by saying that you want the best of skills from other jobs to incorporate into your ultimate class. Quit whining about making classes more strict in terms of defining it's own class.

    Maybe next time you should read more of the post besides just quoting it up as quick as possible. I said it needs "Some" restrictions, not all of it. I don't care being able to use bloodbath or whatever that stupid ability is that lets you siphon HP from a single attack. It's the more potent of the classes abilities during the higher levels I wanted restricted to class only. That also brings up the point of class traits unlocked by Guild Marks. Shouldn't be able to use on other classes. But before you say, "Well you don't have to and it's useless to anyway." let me go ahead and say this, "If it's useless as other classes, why not restrict it to class specific?"

    You talk about having the freedom to choose but only choose those abilities that best help a class.....That sounds so much like a sub job system except you want all abilities to be accessable. Bull****. There was consequences in a sub job system that only allowed you to pick from one other job to obtain abilities from. If you chose /whm you were able to heal yourself yet severely let your guard down and dealt less DoT. Not to mention you had considerably less MP if you were a DD class. If you chose /war you were able to deal more DoT through double attack and berserk, yet not be able to heal yourself unless you had your own abilities that let you do so. With this system you're allowed to take the best from every class which in a sense is too overpowering and an abuse to freedom.

    Again before you tell me to restrict myself and leave you alone, I say [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] Using some basic core features used in SE's first MMO wouldn't make it a FFXI-2. When you seen turned based actions being used in FF7 it wasn't FF7-2 when FF8 used the same principle core feature. FFX and FFX-2 were of the same original storyline which prompted it a sequel. If you took FFXI and reskinned it with different classes, storyline, abilities, some new battle mechanics, and I guess graphics, it would be considered a new game. Case in point? From FF12 to FF13!!!!!

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (1)
    Last edited by Melodicya; 03-29-2011 at 01:58 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  9. #9
    Player
    Ceons's Avatar
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    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    I prefer originality over practicality any day. Anyone who makes another Rift / wow clone can burn to ashes.
    Yes. Absolutely agree.

    It's kind of sad, really. We finally have an MMO that gives us some actual freedom in designing our character and people are so flabbergasted by the idea that they start yelling for restrictions.
    This.

    If you want restrictions, have the discipline to apply them to yourself. There's no reason you can't do this. If you don't want to use the system, don't. Only use LNC abilities on your LNC if you prefer. But don't howl because others want to make a spear user that can also nuke or who use LNC ws on their GLA because the animation looks neat. You want handicaps and limitations, there is not a thing in the world stopping you from applying them to yourself in this game.

    So I don't see where the argument is really. There will always be people insisting you must play a job this certain way. At least in XIV you can tell those types to shove it and still be able to get things done the way you want to. If you really want restrictions, find a group of people who think this way and hang out with them. They were really, really easy to find in FFXI...

    Oh idly, I hear /dnc is the new /nin now in some circles over there, btw. I bet that stinks for the masses who leveled up ninja subjob just so they could get in parties. Now they're gonna have to level up another job just to be cool again. You really want that kinda bullshizzle to happen here? I think I'll pass.
    And it could have not been said better. If you like restrictions - go ahead, no one is stopping you. But the rest of the people who are happy having a game where they do what they like and play how they want, are not interested in restrictions.
    (0)

  10. #10
    Player
    Arcell's Avatar
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    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Woah there calm down buddy, no need to attack me so viciously. Are you mad because I actually put up a decent argument?

    I'm not whining about anything, that's you putting words in my mouth. I'm not going to shut the hell up and I'm certainly not crying over anything lol. I'm just trying to debate my point without needless attacks against any other posters.

    Just because I don't use them currently doesn't mean I think other shouldn't be able to. Honestly I could be just not be seeing something that could make a great build using some cross-class weapon skills. Others may find more use for them than I currently do.

    Actually I think Guild Marks traits should be usable by other classes. If they were restricted to one class then Marauder would be the "best" tank because it has Intimidate and people would probably start to shun other classes like Gladiator or Pugilist as tanks. Also people would likely consider Archer as the only viable DD class because it has Out of Sight and thus helps let the tank hold aggro a bit better. Cookie-cutter standards just like in XI.

    You brought up the one reason I'm against job/subjob. You can only pull from ONE class. Yes I'm trying to pull abilities from other classes to make my current class the best it can be. If you could pull a few skills from other classes that helped you accomplish your role better, wouldn't you?

    I never said I want total freedom either, I think we could stand a few more restrictions but I still say a job/subjob system is far too restrictive. I'm fine with more weapon skills being class specific, I'm fine with a slightly larger penalty on cross-classing. I simply don't want to see them cave in to FFXI purists and put Job/Subjob back in. This is not FFXI or FFXI-2 and I certainly hope it never resembles either.
    (1)

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