So, let's be honest here: PVP isn't that popular, and what few reasons people DO have for joining tends to invite folks who don't give it their all and are just doing it for the desynth gear or tomestones. So, I thought of a way to change up the incentives to encourage better play.

First off, increase the number of tomestones you can earn. Yes, that's right. If anything, make PVP hands down the best way to farm them. But there's a catch: Tie them to how many points your team earns. If you win, congrats, you get ALL the tomestones. Get 290/300 points, and you still did pretty good! ...sit around all game and earn 100, and you'd earn less tomestones than you get even now.

Second, to further discourage leechers, you need a set amount of participation. Kinda like trying to get gold on a FATE, the bar won't be set high, but you still have to actually, ya know, DO something.

One thing I will add is that I wish to tie the tomestone rewards solely to POINTS, not to which place you get. Currently, if you're being trounced by both teams and obviously looking at third place, a lot of players will kinda give up. "We're obviously gonna lose, why bother?" And that's no fun. Tying to points means there's a difference between losing with 200 points, and losing with 250. And hey, who knows, maybe you'll get lucky and snag second with your second wind.