There's only one warrior of light (The proper one, touched by Hydaelyn). Every quest trial/dungeon/raid is completed by the warrior of light, and 3-7 adventurers they met in the Adventurer's Guild or the Free Companies. So every time you run Praetorium, you are both beating the Garleans as a Warrior of light with 7 friends, and one of 7 friends beating it for 7 other Warriors of Light.
Now that you've been sufficiently called on the carpet; your move, rhetorical, flatulent, fustian, gaseous, gassy, grandiloquent, oratorical, orotund, windy, bloated, elevated, florid, flowery, grandiose, highfalutin (also hifalutin), high-flown, high-sounding, inflated, lofty, ornate, pompous, pontifical, pretentious, stilted, tumid, turgid; overdone, verbose, wordy - BOMBASTIC.
And the unique Crystals of Light are being simultaneously carried by every player character, and the list goes on. . .There's only one warrior of light (The proper one, touched by Hydaelyn). Every quest trial/dungeon/raid is completed by the warrior of light, and 3-7 adventurers they met in the Adventurer's Guild or the Free Companies. So every time you run Praetorium, you are both beating the Garleans as a Warrior of light with 7 friends, and one of 7 friends beating it for 7 other Warriors of Light.
Sick of repeating myself, so I'll link a post with someone else repeating myself. Cheers.But they don't HAVE to. The quest could have been rewritten/reanimated to account for the missing character. While it would be less than palatable to treat Lolorito to dinner instead of Nanamo, it would be preferable to the current system.
Bumping off a major character like Nanamo was a bold and unexpected move, and I applaud them for that, but they really need to follow through.
Each character is the Warrior of Light within their own game. The other adventurers (player characters) they party with are adventurers in the first person's game, but each is their own Warrior of Light in their own.


You repeat yourself with a point that I, myself, made even before any of us knew Nanamo was actually going to die. It doesn't matter one bit - the quest could have been modified to account for these differences. As I stated in the linked post, if Nanamo dies while the quest is in progress, all that needs to be done is to change the quest story so that it reflects the new developments. The example I gave is that you could present the meal to Nanamo's grave as an offering - just one possibility.Sick of repeating myself, so I'll link a post with someone else repeating myself. Cheers.
EVEN IF you were to argue that this is too much work to be expected, the fact remains that there is NO indicator at all that this quest is taking place in the past, and that is simply just sloppy. Even just fuzzing up the cutscenes echo-style would have been SOMETHING. A new player experiencing the story for the first time is not going to know or care about what order ARR content was released in. They WILL know and care that this chick who just died is now up and chomping away at dinner for no explained reason at all.
They'll figure it out pretty quickly, I think. I certainly did in another MMO I played that pulled a stunt like this one. At this point, I'm pretty sure it's only wrecking immersion for people who have already done it and just don't like the idea of it not changing after 2.55.
Are they supposed to patch out the Sultansworn once her death is made public? Write an entirely new Paladin storyline? It's not just the Culinarian quest, or the Paladin quest; it's also a bunch of little things that will take entirely too much time and energy to fix for too minor a gain. Ferne mentioned something to that effect about major world changes before, which, in retrospect, could very well mean he knew what was planned all along.
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