Quote Originally Posted by Mercutial View Post
My only real issue is with parsers during progression. And for the most part, I frown upon it's use during this time (not farming mind you). The reason being that some in my group will get loose with mechanics that are not 100 percent on auto-pilot yet in order to push deeps. In my opinion, mechanics > dps = ALWAYS.
Smart players will realize parsing dps when still progressing through new fights and learning its mechanics is unreliable.
Maybe one week later, when it's cleared and figured out on a guide, the same smart people will get an idea what damage each job should generally hit. This sets a rough benchmark for new players to work up towards.
Maybe one week after that, the same smart people may help their friends learn to hit those numbers after refining tactics and learning the best timings for some big cooldowns.

Mechanics > DPS. Agreed. Doesn't mean there's suddenly a big change in what damage people can, or are expected to, hit per fight.