Quote Originally Posted by RissotoMissoto View Post
The only reason I like this idea is this -
Current parser programs are inaccurate about calculating DoT damage so I'm never sure just how true my summoner numbers are coming out. Presumably an internal parser would read different Data and be able to calculate a more accurate DPS with DoTs.
I could be wrong, but I think the DoT damage is inaccurate because the combat log doesn't track it after the initial damage, not because the parsers choose not to read it (or read it incorrectly). Doesn't really matter who reads the data if the data just doesn't exist.

It was either that or the log not accounting for crits. I'm not sure, but I remember back when the parser discussions were still young that people were claiming DoT inconsistency as a combat log issue.

If I'm right (which, again, I may not be) then 3rd party programs would work just as well as an internal one if SE just updated how the log registers DoTs.