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  1. #1
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    I'll give OP credit where it's due.. nice work with the custom icons and graphics. But nevertheless, I don't want this to turn into a dress up game.. if I wanted to play Hello Kitty Island Adventure, I would've bought Hello Kitty Island Adventure.. Not FF14.


    http://www.hellokittyonline.com/
    (2)
    Last edited by Gillionaire; 04-12-2015 at 06:19 AM.

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I don't like this for one reason: If they had "DoA" classes, they won't add those classes as combat classes.
    Dancer, for instance, is a traditional Final Fantasy job going back to at LEAST FFT, and having a presence in FFXI.
    If they add "DoA" classes and add dancer as one of those, it means those that were fans of dancers in the older games get the shaft, especially since Dancers as a combat class make a LOT more sense in a magic-oriented world (combat is basically a dance, after all. Dance battlers are common for a reason)
    Also to play devil's advocate: How will this help the combat or crafting sections of the game? You mention a plus/minus buff system, but situational buffs have been strongly nixed in this game for a while. You'll note they went out of their way to get rid of those when they made the shift from XI->XIV->XIV:ARR. Hell only time of day is actually tracked in this game to make things more streamlined.
    Every single class "archetype" in the game (DoM/W, DoL, and DoH) produces something beneficial for the rest of the classes: DoW/H and DoL find materials, and DoH makes equipment using those materials. How would a fourth archetype fit in?
    In short, why go through the trouble to add a new category when you can just add the glamours and emotes, and simply have the buffs as a separate system? The idea SEEMS nice, but the ideas are better as piecemeal things added to the existing game than creating a whole new set.
    After all, what if I want to be a vampire with a pirate hat?
    (1)

  3. #3
    Player
    Gillionaire's Avatar
    Join Date
    Mar 2015
    Location
    Gilsa Mogilsa
    Posts
    329
    Character
    Pippi Longstocking
    World
    Jenova
    Main Class
    Conjurer Lv 50
    What'd be really cool is if they made a Princess Maker MMO.. The game had everything.. and it would be perfectly geared towards some of the people in this thread, I'd probably dabble in it too just to see what it's like.

    No, I'm not being sarcastic, I've played PM 1-4 and thought every installment was a solid game, translate that to an MMO and you've got yourself a million seller
    (0)

  4. #4
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Nothing is better than having someone attack others and then claim they're being attacked in the very same message. It's amazing!
    Still, I doubt they'd put something like this in simply because of development time. Considering they're bumping into technical problems with expanding inventory, I'd also wager this game's put together with sticks and hope, which means everything they do has a lot of considerations into if it could be even implemented. Adding another type of class, even with infinite time, might straight break this thing.
    (0)

  5. #5
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I would like this a lot. However if there are traits to say, become a vampire, I would hope there could be traits to get a Garlean third eye somehow. I really want one for my character.
    (3)

  6. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Titor View Post
    I would like this a lot. However if there are traits to say, become a vampire, I would hope there could be traits to get a Garlean third eye somehow. I really want one for my character.
    pretty sure those are genetic, like padjal horns or the Allagan eyes. Meaning we ain't getting them (though the latter is just red eyes so bad example there :P)
    (0)

  7. #7
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    I really like this idea. It'd be great if it was implemented in some way.
    (1)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  8. #8
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Est Mist
    World
    Balmung
    Main Class
    Thaumaturge Lv 100
    It's a very cool idea, but SE wouldn't do anything like this. They won't even do something as simple as add an icon for roleplayers to be displayed next to their name so they can tell each other from other people, so something like this is very unlikely.
    (1)

  9. #9
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    But we already dance in team jump rope.
    (1)

  10. #10
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    If they do this then that means they will not be allowed to use any of these Jobs for the actual game. I would prefer that these Jobs be left alone so that there is a possibility to have them implemented as battle Jobs rather then wasting them on fluff.
    (0)

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