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  1. #1
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90

    Alexander raid need info

    I keep hearing different things on how the raid will be I don't care about loot distribution or such in this right now instead need info on how it plays.

    Is DF going to continue to limit teal raids as in we not getting one we don't need ever any thing like how coil is again. We need real raids I heard from one person its going to be room clearing like how WoW did their raids never played it but it sounds good and that's what we need.

    Please no more straight line to just one boss like with coil or worse just a filed with a boss this is boaring and needs to end.
    (0)

  2. #2
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    No one knows exactly how Alexander will be.

    I personally would prefer endgame raids to be more like WoWs (and I only mean that in the sense that the raid is a single instance, aka world of darkness except bigger, instead of being 4 bosses in 4 different "turns")

    I'd rather we have a raid, named Alexander, or Coil, and it's a large single instance, with many different bosses.
    If you go in, clear the trash and the first boss it will save your progress, if you re-enter, everything you killed is still dead. It would reset weekly like normal.

    I'd much prefer that over clearing T1, then T2, etc. The way it is now, even with the cutscenes (I REALLY love how there's cutscenes in the raid) but the fact that the "raid" is 4 different instances, really breaks the immersion and some of the progression even, for me personally.
    It just kind of breaks me off from the story when the end game raid isn't "really" a single place. While technically it is though. It just doesn't feel like it almost, imo.

    But even so, with the way this game is designed, with every zone not being a seamless transition, and instead everything is locked behind loading screens, I'm not sure, athough considering LOTA, ST, and WoD proove it could work I feel like.

    Even so, I really enjoyed Coil, even if I still have to clear 12 and 13, and if they stick to the same formula of "turns", I'll be ok with it.
    (1)

  3. #3
    Player
    Shinji_Ryukishi's Avatar
    Join Date
    Nov 2014
    Posts
    22
    Character
    Shinji Ryukishi
    World
    Jenova
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Slappah View Post
    snip snip
    Yeah I totally agree with this. There are too many separate instances in this game. It always feels like I'm playing separate little mini games that are completely unrelated to anything else, instead of part of one large, cohesive experience. Having all turns of a raid in the same instance would improve this immensely.

    It would also be nice if, for once, they made it (like WOW,) where you can actually see the dungeon and walk up and go into it, instead of some random little portal on the side of a path. Obviously once you walk through the entrance it would be instanced, or phased, but being able to actually walk into a dungeon really would make a big difference, experience-wise, in my opinion.
    (1)
    Last edited by Shinji_Ryukishi; 04-12-2015 at 04:35 AM.