Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 163
  1. #131
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by weeble View Post
    no there is not a difference in it, u'r still repeating the quests over and over, and if your real thought process is, quests instead of grind will then equal doing 200hrs instead of 400hours then u just don't get that the leveling process in ffxi was actually important and they trying to keep it that way. yeah they already made it easier then ffxi but they not trying to get you to max level in a week.

    i can get from 1-max level craft in like 3days in warhammer ...less if i find all the cheap mats i need quick enough. i can also go from rank 1-max class in few weeks easy, this i don't think is what ffxiv is looking for. also.

    grinding can be ifficult and it can be engaging, ffxi was very engaging for a long time with it, then they started making it way easier to grind threw, rather then keep it as engaging and give less of a slop or something in exp. hell every mob can be very hard if they tried to, that still ain't the point either. the point is time playing outside of endgame cause some feel it to be the most important part. and that is just some i'm talking about, not all. obviously tons of reason from everyone, we all gotta come up with excuses to not like something these days.

    also u don't understand what i'm saying cause u didn't even read the few posts above u, that is why u didn't understand also there are lots of reasons in this thread for and against ...against are all the same like 2 thoughts the hole 13pages. i want i want, don't need grind, ...then it's just a offline solo game, go play one. grind is in all mmo's it's just how long u need to do it that is the problem and like i said above i'd happily pay 60bucks a month for a mmo with no grinds and new content like a fresh vid game, but till they offer that (and u willing to pay?) then it will start to get repetitious. hell these days they making us pay for mini expansions and cosmetics and dlc's on top of it all, how much meat around the grind u think they will give u anyway?
    You're incorrect on every point.
    (0)

  2. #132
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    name a mmo without a grind in it?

    gimme a reason i'm incorrect in any way? most of what i said is something i can probably pull out of this thread as someone saying but i'm not going threw it for your well being. that's one grind i don't wan to do.
    (0)

  3. #133
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    Don't mistake an opinion different from yours for feigning excitement.

    You may not like grind parties, but there are many people who do - especially in an MMORPG.
    And those many people are idiots.
    (0)

  4. #134
    Player

    Join Date
    Mar 2011
    Posts
    837
    Maybe if people were generally excited to get to max level because of all the unique, dynamic and engaging content that awaited them, there wouldn't be a problem. Oh wait.........
    (0)

  5. #135
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by weeble View Post
    no there is not a difference in it, u'r still repeating the quests over and over, and if your real thought process is, quests instead of grind will then equal doing 200hrs instead of 400hours then u just don't get that the leveling process in ffxi was actually important and they trying to keep it that way. yeah they already made it easier then ffxi but they not trying to get you to max level in a week.
    Quests, dungeons, leves, etc. give the devs an opportunity to throw different kinds of challenges at players, as well as actual game content and lore. Naked grinding offers nothing that can't be replicated in questing, dungeoneering, etc.

    i can get from 1-max level craft in like 3days in warhammer ...less if i find all the cheap mats i need quick enough. i can also go from rank 1-max class in few weeks easy, this i don't think is what ffxiv is looking for. also.

    grinding can be ifficult and it can be engaging, ffxi was very engaging for a long time with it, then they started making it way easier to grind threw, rather then keep it as engaging and give less of a slop or something in exp. hell every mob can be very hard if they tried to, that still ain't the point either. the point is time playing outside of endgame cause some feel it to be the most important part. and that is just some i'm talking about, not all. obviously tons of reason from everyone, we all gotta come up with excuses to not like something these days.
    Don't take FFXI's party grinding out of context. FFXI was an exceedingly difficult game all around, not just when it came to leveling. In fact, party grinding was the easiest part of FFXI, barring a few starter quests and missions. Everything else was exponentially more difficult than partying it up and knocking out a few crabs and beetles.

    also u don't understand what i'm saying cause u didn't even read the few posts above u, that is why u didn't understand also there are lots of reasons in this thread for and against ...against are all the same like 2 thoughts the hole 13pages. i want i want, don't need grind, ...then it's just a offline solo game, go play one. grind is in all mmo's it's just how long u need to do it that is the problem and like i said above i'd happily pay 60bucks a month for a mmo with no grinds and new content like a fresh vid game, but till they offer that (and u willing to pay?) then it will start to get repetitious. hell these days they making us pay for mini expansions and cosmetics and dlc's on top of it all, how much meat around the grind u think they will give u anyway?
    Why shouldn't they put meat around the grind? What kind of moron developer WANTS to separate leveling from the game's story progression if they can do both at once? What benefit does it offer?
    (1)

  6. #136
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i meant that there is only so much content they are gonna add to begin with, it will get grindy or repetitious for anyone that play the amount of hours they expect to land max.

    also again separating the 2 is important cause adding one to the other ruins both, i'd like to know how many of u read the wow box quests or read warhammer quests that are the same too? i never read a one, i left warhammer not knowing any real story. ffxi was separate, then u learn the story, u do them to do them, u level to level. putting them together only adds one thing, time doing nothing in between, or shorter time to max(witch again i think is the only thing that is being argued at this point, time to max) if your on a mission to hit a rank u'r not reading things, now dungeons i think will become a good way to grind later, i'm only hoping so cause i would like to see job classes for grinding so we have full 8man groups in dungeons with real jobs assigned like in ffxi. but either way, it's still grind in my opinion, it will be just doing that dungeon allllll day long.

    the problem i see, not a prob for some but dungeons or leves just leave people with the option to think an hour is ok? no getting a group together can take 20-60mins of 1 persons time, making content that equates to ok i can stop after just 1 of these is a nono in my opinion. this is i guess why they do need some form of solo stuff for some. but either way a mmo has a choice to make it's simple how long do we want them to take to get to max level, and in this game i think it is one of the longer ones compared to others.

    can u paint me a real picture of a game without grind? cause even the ones that are quick then toss u into a forever pool of like pvp that is bigger and longer grind then anything. it's an unending one. quick games with pve only? i dunno ...never played one an don't like the sound of it. or maybe the grind if want to call it that is waiting for new content lol, everyone just sitting around with nothing to do, or not logging in lol, only so much "meat" in any game. offline games has the best content in them and there is only so much in it 30-100hrs? a really good one like fallout u can do 200-300hrs if u like wasting alot of time in it.
    (0)

  7. #137
    Player

    Join Date
    Mar 2011
    Posts
    184
    Quote Originally Posted by Wolfie View Post
    Why shouldn't they put meat around the grind? What kind of moron developer WANTS to separate leveling from the game's story progression if they can do both at once? What benefit does it offer?
    For both XI and now XIV I could never grasp this. I understand it for other MMOs but for a Final Fantasy game to revolve around grinding and have story as a small back drop is insane.

    Sure, XI rewarded the grind with fantastic stories but it still was not worth it to most FF players as was apparent by its low sub count compared with FF's normal fan base.

    And whats the deal with people saying other FF's had grind? for what, A few hours max? The comparative grind between 11 and 12 is so enormous that saying 12 had a grind at all is silly in comparison even if you maxed out 300 hour'd 12.
    (4)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  8. #138
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    ff12 hat tons of time consuming hunts in it that were very fun, figuring them out and running all over the place doing them. it for sure didn't feel like a grind but ffxi and this game will have tons of these too. it won't be in any way the heart of moving up in levels, ff12 had max rank 99 though, if u wanted to hit rank 99 ...u would of had to grind to do so, cause going straight threw the content wouldn't of done it. also one boss took forever to kill, u had to literally grind it for hours at time and stop and come back over an over witch was insane. but lol u think they can add to a mmo a full final fantasy game every what 6months? they not putting them out that quick outside of mmo, and even then a month or 2 tops and even the most casual is done with it. mmo's are meant to keep u playing.

    it sounds like u want to remove the repetition and "beat" the game, while there might be a beginning middle and end, all the stuff around it is the grindy crap to keep u busy threw progression. no progression = the beginning middle and "The End"
    (0)
    Last edited by weeble; 09-06-2011 at 05:04 AM.

  9. #139
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Honestly can you come up with a constructive feature that can fix the issue instead of complaining about it. Grinding will always be in any mmo's or any game for that matter, it's how people perceives it that determines that grind and is the key to any game! It's like a drug once people are hooked it's hard to get them off it. Making a game to easy where there is no real challenge, easy leveling, no real sense of achievement, for them to then turn it to a more of a you have to earn it system it is a hard pill for many people who are addicted to easy mode to swallow. But that my opinion but I think for mmo's there should be option's for all depending on your playing style to have in any mmo not just one method of my way or the highway type of approach!
    (1)

  10. #140
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by weeble View Post
    i meant that there is only so much content they are gonna add to begin with, it will get grindy or repetitious for anyone that play the amount of hours they expect to land max.

    also again separating the 2 is important cause adding one to the other ruins both, i'd like to know how many of u read the wow box quests or read warhammer quests that are the same too? i never read a one, i left warhammer not knowing any real story. ffxi was separate, then u learn the story, u do them to do them, u level to level. putting them together only adds one thing, time doing nothing in between, or shorter time to max(witch again i think is the only thing that is being argued at this point, time to max) if your on a mission to hit a rank u'r not reading things, now dungeons i think will become a good way to grind later, i'm only hoping so cause i would like to see job classes for grinding so we have full 8man groups in dungeons with real jobs assigned like in ffxi. but either way, it's still grind in my opinion, it will be just doing that dungeon allllll day long.
    For every person that chose not to read WOW's quest text and flavor dialogue from NPC, there's a person who didn't do it in FFXI as well. I think I can count on my hands the people I've met in FFXI that actually remembered or cared about the mission and quest storylines; most people only did them because it gave them access to jobs, items, and end-game zones.

    Hell, I don't remember anything aside from COP and vaguely rank missions 3 through 6, because nothing else interested me. Everything else I did in FFXI, I did so I could get that tele scroll, that AF piece, that whatever. You know whose fault it is that I don't remember anything? Mine. You know whose fault it is that you don't remember anything from Warhammer? Yours.

    Combining leveling with story progression doesn't hurt a game's story one bit.

    the problem i see, not a prob for some but dungeons or leves just leave people with the option to think an hour is ok? no getting a group together can take 20-60mins of 1 persons time, making content that equates to ok i can stop after just 1 of these is a nono in my opinion. this is i guess why they do need some form of solo stuff for some. but either way a mmo has a choice to make it's simple how long do we want them to take to get to max level, and in this game i think it is one of the longer ones compared to others.
    Not even sure what you're saying here. If it takes 20-60 minutes to put together a party to clear a <1 hour-long dungeon, that means it's not accessible enough and it's a stupid waste of time.

    can u paint me a real picture of a game without grind? cause even the ones that are quick then toss u into a forever pool of like pvp that is bigger and longer grind then anything. it's an unending one. quick games with pve only? i dunno ...never played one an don't like the sound of it. or maybe the grind if want to call it that is waiting for new content lol, everyone just sitting around with nothing to do, or not logging in lol, only so much "meat" in any game. offline games has the best content in them and there is only so much in it 30-100hrs? a really good one like fallout u can do 200-300hrs if u like wasting alot of time in it.
    You're right, there isn't a game without a 'grind'. But can you name me any other halfway decent game aside from FFXI and FFXIV where the leveling experience is completely separate from the story progression? Even every other FF game didn't have this huge of a disconnect despite their occasional grind sessions.
    (0)

Page 14 of 17 FirstFirst ... 4 12 13 14 15 16 ... LastLast