Quote Originally Posted by Wolfie View Post
Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.



Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?



That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
Nice attempt to make Grinding seem easier than guildleves/behests/quests. That is not the case, and never will be. Those things will never be balanced for leveling purposes as anything that could possibly pose a challenge. It won't happen, it never has happened in the history of MMO's. Never has this "content" been done by the majority for XP at a level or severely undergeared state that would make the deliberately dumbed down low/mid level XP "content" a challenge. There has been challenging mid level content in games of the past, but it was never used as a primary form of leveling, only easy repetitive insultingly menial tasks have been used. That's why people prefer grinding to your "content", because at least with Grinding (under the new system) those of us who want to seek a challenge through leveling can be rewarded for that.

People will always do content for the content's rewards, they do Toto-Rak now for the drops/quest completion. They do quests for the rewards or the story if they are bored/role players/lore enthusiasts, if quests become the fastest way to level (like in WoW) then people will do quests for XP, but that is still a grind and in many's opinion a much worse form of grinding since skill/grouping plays no or a very small part in the experience.