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  1. #1
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SirOleas View Post
    Dungeoneering.... Explain this because it sounds like an instanced raid that gives exp... We have that. Both the current dungeons give exp for every mob killed.
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.

    Long group quests rewarding exp would be fine, but faster than grinding? I doubt it.
    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?

    That's the point I am making. There are other options already in game, and there are more coming. Will any of them be as fast as a good old grinding party? I doubt it.

    I would consider the amount of time it takes for a long group quest to be completed. Running from place to place, killing mobs to move onto the next part of the quest, talking to various NPC's scattered all over the game world. etc.

    It seems that it's not really an issue of options but of effectiveness. If this idea were put in, the complaint would then be that it takes too long to complete for the EXP obtained from it.

    We already have people complaining they can't get obscene amounts of exp from Levequests any more. I don't even want to imagine what the complaining would be like if you had to invest time into obtaining EXP from a -long- group quest.
    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    (3)

  2. #2
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Wolfie View Post
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.



    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?



    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    exactly my point. I played FFXI since NA release and I never got my rank above 5 because getting a party to actually do anything was like pulling teeth and you needed them to advance even the side story lines, but get a party together to kill the exact same mobs in the exact same way in the exact same places for 6 years...well difficulty for that largely fell to what class you were. This was not my idea of fun...so I wandered off to other mmos, and saw that, hey if you don't force people into one style of play these things can actually be fun.

    I like in this game that you can solo or you can party, and hell I only got involved in thread because someone said if you don't have a rank 50 than your opinion doesn't matter, but I'm dismayed by the people that want this game to be exactly like FFXI, warts and all, rather than something new, interesting, and not as locked in "you will do it this way, AND ONLY THIS WAY" as that game was.

  3. #3
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Wolfie View Post
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.



    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?



    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    Wolfie, stop trying to kill my hate of bronies by consistently making sense. By all rights, you are supposed to be retarded.
    (3)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wolfie View Post
    Yes, that's exactly what I meant. And it's exactly what Yoshi is trying to push from the looks of it. Of course, we only have two right now, but he said he's planning on adding more.



    Why shouldn't they award at least equal experience to grinding if done at the appropriate level? Why not more? Why does grinding have to be the ultimate solution?



    That's why the devs need to be constantly looking at balancing things, because you can't get everything in one go. If people are not doing quests or dungeons (or leves, or behests, or whatever else the devs will make) while leveling, it means that they need to become more accessible, shorter, easier, more rewarding, or a combination of those four.

    If grinding continues to be the #1 method of leveling for the majority of players, it means that content that the devs make is wasted. If the devs are making dungeons, leves, quests, behests, beastman camps, and whatever else into things that award experience, grinding should be a last resort. It should be something for people who can't put together the correct party to get those done, who aren't geared or skilled enough to do them, who have already done them and must wait for a reset, or who may not have time to do them. Anything less than that means that the devs are wasting their time creating content that people ultimately don't care about and might not ever see.
    Nice attempt to make Grinding seem easier than guildleves/behests/quests. That is not the case, and never will be. Those things will never be balanced for leveling purposes as anything that could possibly pose a challenge. It won't happen, it never has happened in the history of MMO's. Never has this "content" been done by the majority for XP at a level or severely undergeared state that would make the deliberately dumbed down low/mid level XP "content" a challenge. There has been challenging mid level content in games of the past, but it was never used as a primary form of leveling, only easy repetitive insultingly menial tasks have been used. That's why people prefer grinding to your "content", because at least with Grinding (under the new system) those of us who want to seek a challenge through leveling can be rewarded for that.

    People will always do content for the content's rewards, they do Toto-Rak now for the drops/quest completion. They do quests for the rewards or the story if they are bored/role players/lore enthusiasts, if quests become the fastest way to level (like in WoW) then people will do quests for XP, but that is still a grind and in many's opinion a much worse form of grinding since skill/grouping plays no or a very small part in the experience.
    (0)