Quote Originally Posted by Pandastirfry View Post
why is it that everyone seems to think questing = solo...is it a learning disability


good lord, how many times do we have to say it, we want group content, things to actually do, If all I really wanted was to do something repetitive, dull, and came with an increasing number, I'd turn on a stopwatch and stare at it as my life slowly ticked away...not play a video game,

if you couldn't find any group quests to do in WoW then I have to ask if you ever actually played it, there where tons of them, even had recommended party sizes in parentheses next to the title. I used to run them all the time with my guild.

there is a difference between engaging party play and dynamics and grinding... One is working together to accomplish a goal, the other is skinner box nonsense that we have successfully trained rats to do. (press button, get pellet...whee fun)
Why does everyone think questing for exp = solo? Hrmm, gee, I dunno... Maybe because that's exactly what it devolves into in like every game that uses that model? And when you see people asking for quest based exp, most of them aren't asking for some innovative new design... They're asking for that same damn overused model...

I'm all for tweaking the combat to make exp parties more engaging and fun, and there's a hundred ways to go about doing that.. But questing is just meh for exp. It inherently involves a lot of running around and other such stuff that just isn't fun to do for every single exp point you earn. I don't mind some adventure involving getting to a far off exotic camp like the occasional exp party in FFXI involved, but once you get to it, I wanna be able to focus on battling with a party for steady exp, rather than lots of running, tele'ing, bs'ing, etc, and then a lump sum of exp after some weak or scripted fight.

So yeah, I'm not against the idea of challenging, engaging, etc. experiences in the leveling process... I just don't think quests fall into that category, they end up being tedious.... Could they completely reinvent questing as we know it? Make it totally different from all the other games and truly innovate to make it not suck? Yeah, probably... But it'd be incredibly hard for them to do that, and they would probably fail and make it tedious like other games did. Much better bet to focus on making the combat mechanics better, so that traditional grind parties aren't too tedious or lacking in challenge. Chains, links, jobs, and battle/regiment overhauls are a good place to start with that... We'll see how it goes from there, and I'm sure they'll add to it later on.

And yes, I did actually play WoW... But it was very late in the games lifespan, and I couldn't find people do to the party quests for squat. Plus, by party, I assume you mean 2-3 ppl, because that's what 90% of those group quests were... 6-8 people leveling stuff was very very rare, minus dungeons, which were very meh after a few of them. Global chat was full of obnoxious brats and 4channers incessantly spewing toilet humor and the least funny memes in existence, dungeons as I said were meh, zones where I leveled were desolate save for people who refused to talk and only wanted to solo... And since my friend pestering me to play the game with him was in a raiding guild, I joined that... And with the 1 guild limit, which was stupid btw... I couldn't find people to level with like you can in your linkshells for this game.

Don't get me wrong... I liked the fireworks that game had, kitty druids were awesome, some of the mounts were cool, and it had a few other minor things past that going for it... But the combat, crafting, endgame, leveling, quests and community were all terrible, so yeah... I'd rather not see those things get cloned into this game.

Anyways.. I'll leave it at that... You wanna keep pestering SE to add quest leveling, and -hoping- that it'll be innovative and fun... Well GL... If they ever actually do, it's like a 90% chance that it'll be just like every other game that tried, and it'll be tedious. So careful what you wish for. :P