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  1. #31
    Player

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    Mar 2011
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    Limsa Lominsa
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    146
    Quote Originally Posted by weeble View Post
    i'd agree a combination of group play an solo for when u waiting or short on time works. i think of it as this se wants us all to level from rank 1-max in this amount of time, make everything = that much time, lol probably not sounds as easy as i think it but wtf. theres got to be a logical equation that equates to this.
    yeah it would be difficult to make all different ways of gaining exp the same in balance but more playtime is always going to = more exp if that is all you do in that playtime but to have things that are quick to start and some that are quick to finish for the player with short playing time in multiple different ways would be ideal and making it so it rewards you exp and maybe other things like company seals etc. that is in balance with the time you have to put in it would probably be about the best they can do.



    They could add something that is only done once or twice a week that is something very short that yields very high rewards exp wise for the very limited amount time you have to put in to it but is also very restricted in participation per weekly or even monthly. I do look forward to the future exp content i just hope for vast variety with all play type and time restrictions in mind that is in balance with time/versus reward and maybe some limited participation high reward stuff.
    (0)
    Last edited by DonMega; 09-03-2011 at 06:41 PM.

  2. #32
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I take "grind parties" to mean fighting single mobs like a FFXI XP party. I haven't done that in FFXIV. I enjoyed it to a point in FFXI, but I prefer something more varied. Still, I would say adding a chain/link bonus is an improvement over the current system.

    For the leveling journey I'd like to see something like the FFXI assault system with an XP award for completion of each mission. That's what I envisioned when I first heard about guild leves. Sadly, FFXIV guild leves are a pale shadow of FFXI assaults.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  3. #33
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    Apr 2011
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    5
    This is a known fact in most games I've played, especially ffxi, players don't want to spend gratuitous amounts of time exping jobs up, exactly why abyssea was accepted so well in xi. But at this point with no content really to hold your attention at 50 I'm not sure what to tell you. Xp how you wish op, you may prefer a route that takes you triple the time as grinders, that's your choice as it's how you wish to play, most people don't care if they lvl grind, we dont want 70% of our game life exping. You exp to get max lvl to do content, exp is not content and shouldn't take obnoxious amounts of time. Tbh I take more joy in dinging and then going to enjoy the game, not staring at an xp bar for days, weeks monthes until I can be maxed.
    (0)
    Last edited by Meepz; 09-03-2011 at 09:06 PM.

  4. #34
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Finaly being able to do old school team based exp grinding again in a modern MMO is going to be very refreshing, questing grinding to level cap got old around 2006, and I don't think I could stand playing another MMO which is heavily quests(wow style) based.

    Best times I've ever had leveling in an MMO (and I played most all of the bigger MMOs released since 2001) was grouping up with friends and strangers alike, traveling to a distant location and set up camp, and trough good teamwork the party would soon turn into a killing machine with great exp returns.

    Can't wait to get back to that again.
    (3)

  5. #35
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Meepz View Post
    This is a known fact in most games I've played, especially ffxi, players don't want to spend gratuitous amounts of time exping jobs up, exactly why abyssea was accepted so well in xi. But at this point with no content really to hold your attention at 50 I'm not sure what to tell you. Xp how you wish op, you may prefer a route that takes you triple the time as grinders, that's your choice as it's how you wish to play, most people don't care if they lvl grind, we dont want 70% of our game life exping. You exp to get max lvl to do content, exp is not content and shouldn't take obnoxious amounts of time. Tbh I take more joy in dinging and then going to enjoy the game, not staring at an xp bar for days, weeks monthes until I can be maxed.
    That's funny, I remember alot of people, like me who played for 7 years quit during the Astral Burn/Abyssea bullshit. I would still be playing ffxi now if it wasn't Abyssea and exploits like Astral Burns. I remember the most fun I had after Astral Burns hit the scene was hanging out in K.Tunnel waiting for a group to mass pull after about an hour of waiting, then watching them level sync and me Astral Burning there mobs before they hit em. The anger and cries were amusing. Either way I'm happy to see ffxiv taking the party role from ffxi and introducing it here.
    (2)

  6. #36
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    This will be the last time I post in a thread where the OP resorts to misjudging and demeaning detractors to their proposal. People have different opinions; deal with it. The best supported ideas will make it through. It's a waste of everyone's time by goading trolls into a digital shouting match. The insecurity present in these style of posts only gives evidence of a weak argument. "In before <insert subject here>" has never been effective supporting evidence for anything, ever. Deal with objections as they arise, use the OP to effectively support your own statement and clarify objections in it and how your proposal meets or effectively neutralizes those objections. Dividing people into groups if they disagree with you is unwarranted and only serves to divide the community.

    With that being said, adding different mechanics to the grind is not a bad thing, not at all. It provides goal objectives and can potentially get people to think creatively in order to fell an opponent in a more efficient manner. I would promote mechanics and incentives that ask for a more balanced group. Unfortunately, ARC burns are the way to go it seems.

    I was in an ARC burn the other day as a MRD and I literally couldn't get a hit in. The mob was dead before I could get in my first swing. I was going nowhere fast so to say, but not only that, I was leeching experience involuntarily. Now if they lifted the 10 rank experience cap that might change things a little. You couldn't down a monster in less than 5 seconds and you'd need to utilize balanced party mechanics in order to defeat your opponent. Raptor burns would still be viable for light parties and for those who still wish to ARC burn, I'm not against that style of play at all, but as I've noticed so far, there's never any incentive to grind in a full party, specifically a balanced one. I'm sure these mechanics are intended taking into account development team interviews and such. Nonetheless, I think the largest hole that needs to be filled in this game is the difficulty:reward ratio. People just aren't aptly rewarded for difficulty or utilizing the game's mechanics as intended. Seeing future patch notes reassures me that they have this in mind and I will welcome the inclusion, but as for now, having more options to gain experience and more incentives to adapt to a dynamically changing battle environment is a feature that is more than welcomed.
    (0)
    Last edited by Rhomagus; 09-03-2011 at 10:06 PM.

  7. #37
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    OP, I hope they delete all quests. I can go run quests in 100 other MMOs. The heart of this game's fun can, and should be, playing with other people, in group parties, not soloing quests, helping pick old grandma poopy heads garden for her for 100K exp.
    (1)

  8. #38
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Meepz View Post
    You exp to get max lvl to do content, exp is not content and shouldn't take obnoxious amounts of time.
    Since exp is not content, would you rather be able to create your character at max level?
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  9. #39
    Player Wolfie's Avatar
    Join Date
    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HoolieWho View Post
    Since exp is not content, would you rather be able to create your character at max level?
    While I don't agree with him and hope that FFXIV focuses on making leveling memorable and fun, I'd love to see some MMOs that do away with the classical leveling scheme and instead focus on other ways to develop your character.
    (1)

  10. #40
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    Mar 2011
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    Quote Originally Posted by HoolieWho View Post
    Since exp is not content, would you rather be able to create your character at max level?
    Yes because watching a cyan bar move right is not progression it is monotony.
    (0)

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