Quote Originally Posted by DirtyHard View Post
Why is anyone excited about chain xp and grinding incentives? Wowee! Bonus xp for killing 1 enemy type in X seconds or less is soooooooo much better than doing actual quests. Gosh, Let's all sit in one area killing the same thing over and over again

How about instead of feigning excitement for this let's get some quests that are worth completing. Not a quest that sends you to some obscure location to kill 3 mobs, then return for as much xp as 1 mob gave you. Hell, I'd rather sit in one spot and kill the same thing over and over again than do that, at least then i'm getting some real xp out of the same time investment.
The problem with quests in FFXIV is currently they are one time only quest. In games like WoW or Rift or other quest based progression game the dev team knows if they create 100 quests with progression rewards they know extacly down to the number how many quests they need to get players from 1 to max. That type of progression works in a 1 character 1 class type game. You start a new character you play through the same quests.

In FFXIV you have 1 character many jobs. The devs would have to create hundereds if not thousands of quests to make sure if the player choose to level each and every class they had the means of doing so level 1 - max for each.

So grinding is an easy alternative to quest progression as is leve quests.

I wouldn't mind repeatable quests such as kill ABC mob(s) x XYZ times and return for reward rinse and repeat to give a little more insentive to our open world grinds. even give players a reason to repeat dungeons by giving a small xp reward.