Grind parties don't promote good team play, because people always analyze leveling until they turn it into a science. Nobody, ever, takes the "challenging" route in leveling; it's always the fastest and easiest route.
Group grinding in FFXI taught me nothing about what it means to be a good BLM or WHM at end game, because we just plowed through mobs that weren't dangerous and died fast. It taught me nothing about Gravity/Bind/Sleep kiting, about carrying medications and poison potions with me, about MP conservation vs spam nuking/healing, etc. Everything that made me a good end-game BLM and WHM, I learned either from soloing (as a BLM, once people finally figured out that TP burn is the way to go) or from actually doing end-game (as a WHM).
Granted, soloing doesn't teach you much either, but at least you don't have to put up with not being the current flavor-of-the-month class, putting together groups, finding replacements, not finding a good grind camp, etc.
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