Quote Originally Posted by DirtyHard View Post
Oh right, I didn't acknowledge that other games had grinding, ya got me!
'Splain to me how good team play comes into effect when you're killing the same mob with the same skill set for hours? OH right, the tank provokes and hits the target, the healer heals them, the dps does their thing, and the puller runs off to grab another. Daaaaaaaaang.
Wow you just explained combat in an MMO. Here's a sticker!

Other games have very poor grinding systems, and instead fill their leveling with fake "content" which is much easier/pointless than group grinding.

Oh and how does "good team play come into effect", how about because the better the tank holds aggro, the more damage the DD can do, the less healing the healers have to do, the higher the XP chain the party can go, the more linked mobs they can tackle at once,[SIZE="5"] the faster they earn XP and progress together[/SIZE]. All as a result of their ability.

Let's compare that to your average "modern MMO" in which your progress is determined by how fast can I run between quest givers and stay awake while I am handed XP for little to no effort, or how effectively can I leach from this Rift/"public quest"/dynamic event that is virtually impossible to fail or really even impact at all through skill full play without having to actually coordinate my efforts with anyone else. Yeah no thanks, I'll take grinding over that crap any day when leveling in an MMO.