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  1. #1
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Quote Originally Posted by Meepz View Post
    You exp to get max lvl to do content, exp is not content and shouldn't take obnoxious amounts of time.
    Since exp is not content, would you rather be able to create your character at max level?
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HoolieWho View Post
    Since exp is not content, would you rather be able to create your character at max level?
    While I don't agree with him and hope that FFXIV focuses on making leveling memorable and fun, I'd love to see some MMOs that do away with the classical leveling scheme and instead focus on other ways to develop your character.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by HoolieWho View Post
    Since exp is not content, would you rather be able to create your character at max level?
    Yes because watching a cyan bar move right is not progression it is monotony.
    (0)

  4. #4
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    I'm going to start off by saying I am in favor of having a group grinding system in place. I was an avid XI player and loved exp groups (a major reason is probably because I had a static group of friends and didn't have to sit in Jueno for hours waiting) because they did take skill into account. My main was BLM that I lvl capped in the time when sky was new and actually used as valid content.

    The idea that everything you fight to level in group gameplay can kill you very fast if someone screwed up is amazing and that is the idea they need to keep in group grinding, imo. XI ruined it when they allowed TP burn parties to continue because it made leveling faceroll status where everyone did whatever the hell they wanted to an imp and watched it die before the entire group could even reach the mob.

    If they make group grinding like it was when teamwork was an essential aspect of the game that taught people how end game mechanics worked, then I think it would make for a more enjoyable game for everyone since new people won't be as inexperienced at the lvl cap as say... fresh 80s were in WoW.

    Also, they need to keep a level of competition in grinding parties like they had in XI. There was always that one "sweet" camp everyone wanted to level at but could only sustain one group at a time. Then people had to move on to other camps that could handle more groups but had less favorable conditions. It made it so people weren't just killing monsters hour after hour, weapon skill after weapon skill. Sometimes you had to have multiple pullers, or even your entire group, going after the spawns to ensure that another group wouldn't successfully muscle you out of your camp.
    (2)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    5
    Quote Originally Posted by HoolieWho View Post
    Since exp is not content, would you rather be able to create your character at max level?
    no i dont mind leveling, i just dont want it to take as long as it did pre abyssea in ffxi, exping is not content. And kupono thats cool you quit and all in ffxi because of speed lvling options, thats your choice not mine, and just because you say thats the reason for your distaste then that doesnt make you right, nor does me saying i prefer ways to speed exp make me right. its opinion on how one wishes to play the game, you may love taking monthes to cap lvls, do that then, i prefer exp not feeling like its content, cause im sorry, beating on monsters for points is not fun nor is it content deem-able.
    (0)

  6. #6
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Finaly being able to do old school team based exp grinding again in a modern MMO is going to be very refreshing, questing grinding to level cap got old around 2006, and I don't think I could stand playing another MMO which is heavily quests(wow style) based.

    Best times I've ever had leveling in an MMO (and I played most all of the bigger MMOs released since 2001) was grouping up with friends and strangers alike, traveling to a distant location and set up camp, and trough good teamwork the party would soon turn into a killing machine with great exp returns.

    Can't wait to get back to that again.
    (3)

  7. #7
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    This will be the last time I post in a thread where the OP resorts to misjudging and demeaning detractors to their proposal. People have different opinions; deal with it. The best supported ideas will make it through. It's a waste of everyone's time by goading trolls into a digital shouting match. The insecurity present in these style of posts only gives evidence of a weak argument. "In before <insert subject here>" has never been effective supporting evidence for anything, ever. Deal with objections as they arise, use the OP to effectively support your own statement and clarify objections in it and how your proposal meets or effectively neutralizes those objections. Dividing people into groups if they disagree with you is unwarranted and only serves to divide the community.

    With that being said, adding different mechanics to the grind is not a bad thing, not at all. It provides goal objectives and can potentially get people to think creatively in order to fell an opponent in a more efficient manner. I would promote mechanics and incentives that ask for a more balanced group. Unfortunately, ARC burns are the way to go it seems.

    I was in an ARC burn the other day as a MRD and I literally couldn't get a hit in. The mob was dead before I could get in my first swing. I was going nowhere fast so to say, but not only that, I was leeching experience involuntarily. Now if they lifted the 10 rank experience cap that might change things a little. You couldn't down a monster in less than 5 seconds and you'd need to utilize balanced party mechanics in order to defeat your opponent. Raptor burns would still be viable for light parties and for those who still wish to ARC burn, I'm not against that style of play at all, but as I've noticed so far, there's never any incentive to grind in a full party, specifically a balanced one. I'm sure these mechanics are intended taking into account development team interviews and such. Nonetheless, I think the largest hole that needs to be filled in this game is the difficulty:reward ratio. People just aren't aptly rewarded for difficulty or utilizing the game's mechanics as intended. Seeing future patch notes reassures me that they have this in mind and I will welcome the inclusion, but as for now, having more options to gain experience and more incentives to adapt to a dynamically changing battle environment is a feature that is more than welcomed.
    (0)
    Last edited by Rhomagus; 09-03-2011 at 10:06 PM.

  8. #8
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    in ffxi the exp groups was just a big a part of the game as endgame was, u did that alot, it took a long time per class to reach it's max, and then they added merits on top of that. this game is a little bit lenient but it's pretty much looks like it working it's way to be the same where exp is just as important and time consuming. it needs to be a very fun process like in ffxi, it was very fun, games with just quest grind in a week and done might as well just start u off at max level and jump u right into u'r 2times a week raids so u can just log in twice a week and feels good man. but this game shouldn't be that route, ffxi wasn't and if it changes some of the best mechanics from ffxi i don't think this game would succeed either way, most ffxi fans witch is majority of the base by now that is left would probably leave too. i know i would, theres just way too many mmo's like this, quests for a few weeks and done stuff and this game don't provide anything on top of that to enjoy. fact i think i'd spite se for going the route of easy peasy for cash and go with a diff game for sure...

    on the hole exp party grind thing though i'd say the chaining of mobs was a great idea to add, they should go a bigger distance with this and make the mobs that come very very random. so it makes grinding very different ...pop in some really hard mobs in the mix, also add different class types to the mix, from anoying mage weapons like in moon type lol to imps. also i mention in many threads they need to also make all the mobs more dynamic, without this then we got grinds on wow quest mobs, where every mob we kill is the same so grinding from 1-max will be like killing 1 mob the whole time. witch is what it feels like to me right now. other then that i'm very happy that they bringing back the party grinds, i don't think i would of lasted a year without it in game. ....now add in party missions and full linkshell events and i'm yours se for another 5-7years and 700days of gameplay.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    You should ALWAYS be excited, i mean, you could have the rare possibility to group up with Gath.
    My 1 gil is worth more than your 1 gil.
    (0)

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    You should be excited because people are actually grouping up together.

    IT'S SOOOOO EASY TO RANK UP IN THIS GAME RIGHT NOW. Seriously, why need more quests? Or more of a focus on these leve quests now? IMO they should extend the time on levequests or make them much harder for the reward you are getting at the end. The mobs are a zergfest most of the time...
    (2)

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