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  1. #24
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wildsprite View Post
    its a time sink thing, while I agree they should find a better way they seem to think this is a good idea
    Of course it's a time sink, but they have managed to develop one with zero excitement and lacks anything that resembles a good risk:reward ratio.

    I mean another whole expansion of killing bosses for completely intangible, static rewards until a number in one of the menus is high enough to exchange for a piece of gear though another menu? Ughhhhhh.

    I mean, would it kill them to have dungeon boss directly drop gear I'm going to actually use for once? Or hell, at least make some kind of salvaging mini-game that has you collecting actual drops from dungeons to convert into the better gear and randomize the yield a bit so I don't have to do the same number of runs every week for something. They are really starting to lose the concept of playing a game for this quest to make a 'zero stress' MMO.
    (3)
    Last edited by Ladon; 04-13-2015 at 03:53 PM.