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  1. #141
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kuwaitum View Post
    They'll be treated as Classes (currently), you don't need a Soul Crystal to be (Arch/Pug/Lnc/Arc/Thm/Cnj/Rog/Gla/War).

    I don't see why the name 'Job' must be connected to 'Soul Crystal'.. Plus, in a review of the New 'Jobs'.. I recall seeing the name on screen 'Class' not 'Job'.. either way.. there won't be a 'Soul Crystal'... that means 'ready to use' and being it at Lv.30 makes it easier to new players to catch up.
    They can keep the soul crystal and it would work just fine,equip a SCH weapon ( or a relic weapon ) and the soul stone is automatically equipped, it's already in the game so there is no issue.
    (0)

  2. #142
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    • The Au Ra are split in two tribes like the other races of Eorzea. The Raen are close to the Domans, and have a culture similar to Japan. The Xaela are a nomadic tribe.
    • You can level past 50 without any particular quest or unlock if you have the expansion.
    • The speed of flying mount on the ground is 0.9 according to the development team’s internal speed measurements. In the air the speed is 2.0.
    • There are no enemies in the sky, so it’s safe to fly around.
    • Buddy chocobos gain the ability to fly after fulfilling a certain condition in the expansion.
    • You’ll need to gain the ability for each area in order to fly in it. Conditions for that haven’t been revealed yet.
    • There’s no flying in Ishgard.
    • The new Scrip system allows crafters and gatherers to exchange the tokens for items. That will remove the need to meld equipment in order to craft the best items. Crafters that still want to meld to be even better will be able to do so.
    • Scrips also allow to change crafting specializations, that will be available for up to three classes after level 55. Specialization allows to learn special actions.
    • “Regional folklore” will be the endgame for gatherers.
    • The basement required for the free company workshop can be acquired with gil, and it will be necessary to craft advanced housing items and airships.
    • Airships will be crafted by combining four elements: sail, hull, bow and stern. Changing the combination will change the stats of the airship, and each free company will be able to have multiple airships. The content related to airships will be updated with each major patch.
    http://www.dualshockers.com/2015/04/11/359998/
    (0)

  3. #143
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    ^Sweet! Liking what I hear about the Live Letter soon far!

    Quick question, do you think we'll see more "modern" equipment in the future? I like to have something akin to sneakers, baggy Cargo shorts and a short-sleeve sweatjacket/hoodie for my character or something similar to Sora's outfit from Kingdom Hearts 2. I like to have more clothing options to glamour with to make my desired look for my character.

    Also did the explain how much the three new jobs will work? I remember Dark Knight will use MP for its skills but not much beyond that.
    (0)

  4. #144
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kassiekane View Post
    Did you even see how tired Yoshi was? That man needs sleep, yet instead he's working his ass off to keep things moving along. I believe everyone can survive a missed Q&A. The most important thing is for the expansion to hit on schedule with minimal issues, and, even though we are paying customers, we must also exercise a degree of consideration for the team of developers that service us instead of acting like a complete tool.
    I think he was fine from the start. It was during his interview in the CS's creator that he started to nod off to sleep. Also, it was much, much longer than he is used to doing these LL for. Most of the time they last for 1 hr and that's it.
    (0)

  5. #145
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,493
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bayohne View Post
    As you no doubt saw, the show turned out to be a lot more packed than we anticipated with the Heavensward presentation taking up quite a bit of time.
    That said, don't worry! We still have all the questions we gathered for this round that we can use in an upcoming Letter from the Producer LIVE.
    I guess all I can say is that I'm looking forward to it.
    (1)

    http://king.canadane.com

  6. #146
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    Q&A in the forums would be great

    Yoshi-P is great and it's terrific to hear from him and even for him to answer questions live when he has time, but there's no need for Q&A to be limited to the (admittedly packed) letters from the producer!! (I would also urge him to get more sleep if at all possible.)

    I echo all of the other suggestions that it would be great for the powers that be (probably community team, as it's kind of their job to engage the community, along with help from dev team as needed) to periodically answer questions right here on the FFXIV forums!!

    People have tons of important questions that lack official answers (like "how are you going to prevent spam from destroying the game?") and there's no need to wait until Yoshi-P has time to answer them in a letter from the producer.
    (4)
    Last edited by Avenger; 04-13-2015 at 09:30 AM.

  7. 04-13-2015 09:30 AM
    Reason
    post deleted

  8. #147
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by rwyan View Post
    Basically, if they don't use the expansion as an opportunity to polish up the Job/armory system nuances - it will just be awkward in general. That is why we keep seeing players wanting the new Jobs to start at level 1. The game established that first there is a "class" and at some point you unlock a "job" somewhat related to the class. They are both different yet and one and the same. Some classes actually have 2 jobs and yadda yadda yadda... 3 new jobs? No new classes? Start at level 30? With the current status quo, it just doesn't make sense.
    Honestly that is one of my main complaints about the game right now. The whole class/job system just feels messy with little coherent pattern. Though I think it wouldn't actually be that hard to fix by shifting around a couple "oddballs" like making Rogue a starting class and pulling Scholar away from Arcanist. The result would be nine starting classes, each of which transitions into a job at level 30 while having four "extra jobs" that start at level 30. Clean and simple.

    However, I think it's pretty unlikely that SE will want to take the time to rework the split job situation with Arcanist. Based on what's been said, combat classes will no longer gain new abilities beyond level 50 and what you gain from that point on will be strictly job abilities. I believe that approach was decided so that Scholar and Summoner could develop independently thus removing the need to split them apart. We're still left with a system that has only one class that splits into two jobs which is awkward, but oh well.
    (1)

  9. #148
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Reworking old systems usually actually takes a lot more work than is obvious. Note that they have said that just adding a new Job takes a year. Now obviously a rework isn't going to take that long but while your not starting from scratch you do have to deal with the fact that your going to be screwing around established systems that my not have been designed to be screwed around with. Things like that can add a lot of time to the process.

    I think they would love to come back and streamline their current structure if they had the time but any time they spend on that effects development of new stuff. Reworking just the SCH/SMN thing could push back the next Job to become available a year. Generally new jobs are going to interest players more than modified old ones.
    (0)

  10. #149
    Player
    JohidenWolf's Avatar
    Join Date
    Jul 2014
    Posts
    36
    Character
    Johiden Wolf
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Can you add something to allow TP to be seen by party members?

    And no I don't want to download a freaking ADD-ON just to see it.
    (3)

  11. #150
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JohidenWolf View Post
    Can you add something to allow TP to be seen by party members?

    And no I don't want to download a freaking ADD-ON just to see it.
    they already said they plan to during one of the 2014 Fan Festivals
    (1)

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