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  1. #21
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by MXMoondoggie View Post
    Vitality is really pointless for a Healer
    Tell that to people doing T13 with less than 6k HP.

    On a more related note, it's generally about Regen and not overhealing (healing to full means you're usually healing a tiny bit too much). It's also the tank's (and, to a lesser degree, the DPS players) job to make your life easier by taking as little damage as possible. There was another thread on here recently about a healer having issues in Brayflox - his tank kept getting hit by the boss' beam attack time and time again and then he gave the healer a rough time for not keeping him alive. It's a little give and take.
    (1)

  2. #22
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    VIT is important and you'll get more as you level up, but points of VIT you allocate are insigificant. If you allocate 15 points of VIT at level 37, you will gain maybe 50 HP. It's certainly not as useful as MND.

    There are a few tricks to stay safe, which are common sense, but I'll say it nonetheless, as I saw too many players not knowing or seeming to forget about it during the heat of fights. You are a Range player and your range of healing is huge and you should try to stay as far as you can when healing. If, unfortunately, you get some adds over you (it happens - even to the best healers), the thing NOT to do is to run farther away. The enemies will eventually catch you anyway, whether you sprint or not, or worse, you could be dragging more. Instead, run to the tank. That will make the enemy be in range for the tank's provoke/flash so he can take back on himself.

    That said, Bray is one of the first real check-points in the game and it's normal you find it "heavy", responsibility and healing-wise. There has been a lot of threads about this dungeon alone in this "Healers" subforum, and you might want to have a look, the infos they contain are golden for whoever is a healer, at ALL levels.

    Don't be disheartened by how some players react to your healing In-Game. They also share their loots of responsibility. When they see you are having a hard time, they should :
    - NOT pull too many at once
    - Dodge the avoidable damages/aoes more.
    - Use their buffs with better timing.

    And even more importantly, discuss. When you have a peaceful moment for that, tell them if you are having issues about anything (mana pool, not managing to switch your targets to be healed fast-enough, or one of the above). They will hopefuly understand your point and make sure it won't happen again/ dodge more/ slow down the the run a bit.

    You'll often see remarks about "it's a healer's job to heal, if he doesn't then he's the one to blame" blabla. It's also the other player's job not to make your job more difficult than it should.
    (1)

  3. #23
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    I'd say you weren't failing at all. If even the tail of the dragon is in the poison, they heal up. If the fight goes on to the extent where you run out of MP on any healer, but especially WHM, it's usually a case of the tank messing up, in the Brayflox dungeon. Also, f the tank doesn't sit right UNDER the belly of the dragon, a lot of times he's going to be hit with major poison stacks when the dragon uses its breath attack, so if the tank isn't doing this, it also could be an issue when it comes to healing.

    So please, don't let this discourage you. Also, I go through Brayflox every so often on SCH, which doesn't can't cleanse at that level. I sometimes cast stoneskin on people to help combat the poison, but really, unless someone's stacks are really high, don't Esuna them, the MP cost isn't worth it, as others have said. Rely mostly on Cure 1 for this fight, Esuna when the poison stacks get to high, and you'll find you have less MP issues I suspect.
    (1)

  4. #24
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by cgbspender View Post
    You'll often see remarks about "it's a healer's job to heal, if he doesn't then he's the one to blame" blabla. It's also the other player's job not to make your job more difficult than it should.
    Just this. Wiped recently on Sastasha HM because the dps and tank weren't interrupting the first boss's attacks at all. Made it nearly impossible for me to heal easily. Came back, they planned out when to interrupt and who at what time, made the fight a breeze. Fortunately that was one case where they didn't blame me and put in a group effort to do better. Wish all groups did that. =D
    (0)

  5. #25
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by YukariOro View Post
    Just this. Wiped recently on Sastasha HM because the dps and tank weren't interrupting the first boss's attacks at all. Made it nearly impossible for me to heal easily. Came back, they planned out when to interrupt and who at what time, made the fight a breeze. Fortunately that was one case where they didn't blame me and put in a group effort to do better. Wish all groups did that. =D
    Most groups, in my experience, will not even bother with attempting to interrupt the boss' Tail Screw since it's a non-lethal mechanic and not worth getting a DPS stunned to free up the tank.

    If you begin the round of Esuna/Leeches as soon as the slimes drop, this mechanic is trivial (assuming that your party members are properly spread and not eating multiple stacks).
    (1)

  6. #26
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cynfael View Post
    Most groups, in my experience, will not even bother with attempting to interrupt the boss' Tail Screw since it's a non-lethal mechanic and not worth getting a DPS stunned to free up the tank.

    If you begin the round of Esuna/Leeches as soon as the slimes drop, this mechanic is trivial (assuming that your party members are properly spread and not eating multiple stacks).
    I've done it before, where they didn't interrupt at all, but it gets to be a struggle when the debuffs pile up for me, period. I'll keep your tip in mind tho, ty, for future runs and give it a try. =)
    (1)

  7. #27
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by YukariOro View Post
    I've done it before, where they didn't interrupt at all, but it gets to be a struggle when the debuffs pile up for me, period. I'll keep your tip in mind tho, ty, for future runs and give it a try. =)
    The only time it gets to be dangerous is if players stack with each other, the slime can then hit both or more players, or at worst some players get 2 slimes.
    Other than that there really shouldn't be a problem.
    (0)

  8. #28
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    dont let yourself discouraged. MP-Management as a WHM is the one big limiting hurdle you have to master. Even later on. The WHM can be a insane healing- (and even AoE-Damage-)bomb. bit it's drains you out in no time.

    therefore, as many people saidd before me. try and plan the fights. if you dont know them, keep your healing low - if you have any chance - remain on Cure I and wait for procs. if you have to spam Cure II - the fight have to be over quickly.

    As i just reached lvl50, my gear was weak ofc, but many tanks thought they can pull like your are fully 100+ geared - is used to spam at the begining of every dungeon "Dear tank, my gera is still crap, please dont pull to much"

    some listend to this request, others prefered to go into the bright light of death - their choice.

    you should always try to analyze the capability of the tank you have and communicate how much he can take and force him to slow down. (it's even easier if it's your personal tank^^) DPS sghould always do what is possible to mitigate avoidable damage as much as possible - if the dont (remind them of the bright light of death from time to time)
    (0)

  9. #29
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    I've always tried to practice good MP management when I first leveled my WHM main, and that just comes with experience and knowing what you can get away with. I will say that as an end-game healer this mindset helps a lot. Learning phases and when to pre-cast or when it's ok not be topped-off.

    With Brayflox nm, it's not always worth it to cleanse the poison from an MP standpoint because it doesn't do that much damage. Even as SCH you have no choice so you just heal through it. This goes back to "what can I get away with but keep everyone alive?" mindset. There are more scenarios in the game like Odin trial where cleansing the party list isn't worth it and just AoE healing through the DoTs. All the way up to T13 where everything hits hard, and you practically work with almost the minimum amount of heals needed.


    Quote Originally Posted by Spoekes View Post
    The only time it gets to be dangerous is if players stack with each other, the slime can then hit both or more players, or at worst some players get 2 slimes.
    Other than that there really shouldn't be a problem.
    Yep, at that point you'll have to make a decision on the cleansing. Since you are going only to get up to 3 globals to clear them before the screw hits. If there are multiple doubles and the screw hits one of those doubled, so be it. Some ranged ran into me as SCH when they should have just have stood still, causing four stacks. Obviously I wasn't going to let myself die.
    (0)

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