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  1. #1
    Player
    Raeli's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Kozakura Tabito
    World
    Gilgamesh
    Main Class
    Scholar Lv 61

    Help... brand new to game and I'm failing hard

    First let me start of with saying I am fresh to the game with less than 1 month of game play.

    I am currently a lvl 33 WHM(17 ARN) and just finished Brayflox by sheer luck and amazing Duty finder mates(hat tips to them)

    I think the biggest issue I'm having is mana management, I seem to OOM very quickly and as a result toward the tail end of the fight, I'm literally going from Cure I cast and praying for a free Cure II. I had a very difficult time managing dispells and again by the end of the fight I was OOM.

    Does anyone have an good lowbie guides for WHM starting off? Is this maybe just a gear issue and I need to go back to Hakkue and get some more gear? Any screen configurations for healing? I'm afraid I might be tunnel visioning on health bars and missing things.

    Any tips, hints, guides, youtube videos that anyone finds helpful would be great. I did google but everything seems to be for max level, I'd rather not fail through the next 17 levels, causing grief
    (0)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raeli View Post
    First let me start of with saying I am fresh to the game with less than 1 month of game play.

    I am currently a lvl 33 WHM(17 ARN) and just finished Brayflox by sheer luck and amazing Duty finder mates(hat tips to them)

    I think the biggest issue I'm having is mana management, I seem to OOM very quickly and as a result toward the tail end of the fight, I'm literally going from Cure I cast and praying for a free Cure II. I had a very difficult time managing dispells and again by the end of the fight I was OOM.

    Does anyone have an good lowbie guides for WHM starting off? Is this maybe just a gear issue and I need to go back to Hakkue and get some more gear? Any screen configurations for healing? I'm afraid I might be tunnel visioning on health bars and missing things.

    Any tips, hints, guides, youtube videos that anyone finds helpful would be great. I did google but everything seems to be for max level, I'd rather not fail through the next 17 levels, causing grief
    For Brayflox, there is an entire set of level 32 green gear (ilevel 34) that can be won from it. I kept all the gear I won the first time through on WHM and reused it for SCH. You should probably have level 29 right-hand-side gear as well (those you get from Haukke)

    Though you don't necessarily need all of that if you were able to get to the final boss. The problem with the final boss is the tank not pulling the boss out of the poison fast enough.

    Now, just for reference, the difference between doing this on WHM and doing it on SCH mainly comes down to WHM "Use Esuna", SCH "Heal through poison stacks", if you get paired with Melee's, the latter only lets you heal the tank, so the Melees need to avoid stepping in the poison completely. If you get paired with ranged DPS, then there is no reason for them to take any damage (though they inevitably will, you may be able to ignore some of it.)

    So it sounds to me that maybe the overall party was just barely meeting the DPS requirements. You should have put your bonus points into Mind and nothing else, but if you put it into PIE, then you should have still not run out of MP.

    Generally you can, and are supposed to play harder content without collecting the entire set of gear from a dungeon because you aren't guaranteed the drop you need. That's when you make up for weak gear by buying it off the market.

    As for strategy... You are a healer. You should be using Cure I unless a large amount of HP needs to be cured at once. It's sometimes more effective to use Cure I 4 times than it is to use Medica (but it will depend how spread out the party is.) You won't have Regen until level 35, and generally you don't want to "proactively" use Regen or Medica II due to the enmity costs. Don't feel pressured to DPS, that's the first mistake everyone makes, the amount of damage the healer contributes will likely never be more than 8%, so it's not enough to justify taking attention away from healing. You get Shroud of saints at level 38 and Divine seal at Level 40, which let you temporarily change the dynamics of the healing. Shroud of Saints has an effect called "Refresh" which recovers MP for 15 seconds. When you initially get it, you probably won't notice it (and I don't believe anything in the game actually says "recovers MP" but it's nowhere near as handy as how MP is generated on THM/BLM and ACN/SMN/SCH.) Divine Seal boosts your healing by 30%, so when you're "near low", like the bottom third of your MP you can hit both and economize Cure I's. My preference however is to use Divine Seal before Medica II to boost the power of the regen effect.
    (0)

  3. #3
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Don't overheal. Use Regen when you get it. I use it all the time, after the tank has pulled the enemies so that they don't go running all to myself though.

    If you're still learning don't feel bad if you just sit there for the duration of the fight, only healing. I had to do that the first time I healed dungeons. Soon you'll be able to learn when to DPS and when to heal but for now, don't feel bad just watching and throwing out heals when someone gets low.

    Use Cure unless heavy damage was taken, then it's time for Cure II. Don't bother with Cure II on the DPS unless they've got some serious hurts.

    Also due to Brayflox and its love of poison on the last boss you are gonna have a hard time with mana. When you get Shroud of Saints it's your saving grace. So nice. So just keep spamming that Cure , and remember it's okay if the tank isn't at full HP. Usually unless I'm preparing for big damage I keep the tank at around eighty percent.
    (0)
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  4. #4
    Player

    Join Date
    Sep 2013
    Posts
    154
    The last boss in Brayflox is a mixed bag as a healer. If the tank keeps getting the Dragon out of the poison in time, then it's a pretty quick fight. But if the tank does not, then the Dragon heals himself while standing in the poison. That will make it a long drawn out fight, and you don't have the mana to sustain healing such a fight.

    I've failed the first time I've tried it. Trying to keep everyone up.

    Now I'm basically only healing the tank, and DPS only when they blunder into a pool of poison. Use your Esuna whenever you can, especially on the tank. It cleanses the poison off the recipient. And that's damage you don't have to heal. Do use Esuna on a melee DPS like a Rogue, Lancer or a Pugilist though. They have to be close to the boss to deal damage, so they will take poison damage. And throw them a Cure if necessary. But your main priority is to keep the tank up.

    On my Scholar mana is not a problem. Plenty of tricks to get mana back. But Conjurer/Whitemage doesn't have that luxury in Brayflox. Shroud of Saints is level 38, but is not usable in dungeons below that level because of level sync. So you will never have it in Brayflox, same as with Regen.

    Oh and if all else fails, you can always use your limit break if it's available. That is if a DPS isn't using it.
    (0)

  5. #5
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Don't cleanse the dot off the tank until he/she has several stacks. It's usually more mana efficient to heal through the tick damage than to esuna the poison. You'll need to judge when it's more efficient to cleanse or heal through damage.
    (2)

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  6. #6
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Just play as normal and see where u stand as a player in that dungeon after a few duty finder parties.
    Parties differ from one another.
    But if u r going oom in every party u r in then refer to the posts above.
    But if you seem fine in most parties except for some here and there than its probably not on you and more so on the ppl draining ur mp.
    (1)

  7. #7
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    There's supposedly a learning curve involved when doing the dungeons. Sadly you can complete said dungeons perfectly fine without learning anything or even realising the curve is there. Dungeons from level 15 til 30 don't really teach you anything bar some extremely minor mechanics and may not even involve you as a healer. This dungeon is supposed to teach you (as a White Mage) to use Esuna. Although it somewhat fails in that department. Esuna is rather costly compared to Cure and unless the poison ticks for more damage than you can handle throughout the party, it's not worth removing the poison. If I remember correctly, it's perfectly fine to let someone build up 3 stacks before removing the poison.

    The only real tip I can give you would be planning. Planning is everything when it comes to healing, as it involves mechanic handling and MP management. Take Cure and Cure II, for example. Cure II costs twice as much compared to Cure, but does not heal twice as much: 400 potency vs 650 potency. Cure also has a trait that may give you a free Cure II, whereas Cure II has no similar trait. Unless a lot of healing is required within a short time window, it's good practice to cast Cure over Cure II. This may change for endgame, however. It will depend on how aggressive you'd like to play later.

    The following are included with planning:
    Identifying mechanics
    MP management
    Movement mapping
    party positioning
    Spell tailoring*

    Additionally, if you haven't done so yet, read all the tool tips concerning your spells, abilities and traits. This seems to be something that's occasionally being neglected.

    * using a specific spell for specific situations/mechanics
    (1)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Brayflox is the first real test of any player in this game and thus players will be required to step up and face the challenge. One of the important skills a WHM should learn is the ability to manage their MP and understanding the dynamics of a fight so they know when to heal and it shows in this dungeon.

    General things to know about healing
    • How much you can heal for - This allows you to gauge approximately how much collateral healing you'll need to do on non-tank targets to keep them alive through the next barrage of attacks. While it would be great to keep everyone at full HP, sometimes it's not possible and your priority should be the tank and keeping the non-tank roles alive just enough for them to survive a random hit (This also becomes infinitely easier once you have Regen)
    • How a fight pans out - This can only be achieve with experience. XIV is a heavily scripted so after you do a fight enough, you can generally predict when these attacks are going to occur and thus be able to heal accordingly.

    Aiatar has three primary attacks of concern for a healer:
    • A frontal line attack that adds a stack of poison and does heavy damage if the tank gets clipped (this is unfortunately something out of your control and will need to respond appropriately if the tank DOES get clipped)
    • A toxic spit that gives the target and anyone else hit a poison stack and deals damage - leaves an environmental hazard on the ground that no one should stand on (including Aiatar, as he regenerates HP while in these pools)
    • A normal attack that gives the target (should be the tank) an additional stack of poison

    As a WHM for the fight, your goals should be as follows:
    • Remove Poison stacks via Esuna at the earliest and safest moments of the fight (a time where the tank is sufficiently healed so they may not die to the next attack)
    • Removing Poison stacks from DPS hit by the toxic spit and giving them enough healing to survive the next toxic spit if they are targeted
    • Positioning far enough away from Aiatar (and if possible, towards a wall) so you can heal effectively and reducing the amount of coverage a pool may have on the arena

    This is what a healer can do to minimize the risks of a fight from a healer's perspective. Unfortunately, there, you may need to carry more or less depending on the competency of your tank and how many melee DPS you have, as more melee DPS means more Aiatar repositioning due to Poison spit. Base your decisions on party competency and composition and you'll be able to get through it.

    One general word of advice for gearing - I noticed through your Lodestone that you have a Danburite Earring equipped. Intelligence does nothing for your heals, so if you can replace that with a Mind earring as soon as possible, it would give you a small boost to your heals. If you have any friendly FC crafters, I'd ask them to see if they can make you a free set of HQ Malachite Accessories to help out.

    Otherwise, your gear looks to be in relatively good shape. I would recommend running Brayflox a few more times to (1) get a better feel for healing as you'll really be put to the test once you hit Stone Vigil and (2) the Battlemage set is good enough to last until you can get to the first set of AF gear at level 45, so I recommend getting a full Battlemage set if possible.

    Happy healing!
    (2)

  9. #9
    Player
    Raeli's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Kozakura Tabito
    World
    Gilgamesh
    Main Class
    Scholar Lv 61
    Thank you all! This has been very helpful, this was the first dungeon I really struggled. The tank and I are friends so we were leveling together. They did do a very good job of moving out of the frontal attack and getting out of the AOE but both DPS were melee so the poison was close on the ground. It could have just been a tougher makeup of the group then.

    I'll go and look for my mind earrings Thank you everyone for the advice, I'm going to re-run it today and put all this advice to work and hopefully things will come out better!
    (3)

  10. #10
    Player
    IceSpear's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    253
    Character
    Ice Spear
    World
    Odin
    Main Class
    Arcanist Lv 60
    Like Ghishlain said, Brayflox is the first real dungeon (imo) that tests both healers, tanks and a few dps depending on class. Cure II is really just Cure I but with a faster cool-down time and at later levels you'll see that Cure II was has same mp cost as two Cure I's so I'd suggest using Cure I unless you know that it won't fill the tank to fill, then I'd use Cure II. Also at level 35 you unlock regen a HoT (heal over time) and a god send (imo) of a move that really helps with healing, but be careful not to use it when the tanks pulling the mobs, because it does generate aggro.
    (0)

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