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  1. #1
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Raeli View Post
    OP
    Place your attribute points in piety for now (assuming you haven't.) If you need to reset the points, buy the item at your grand company vendor.

    WHM has very potent healing capabilities. Divine Seal makes regen very powerful, allowing you to sit back and recover MP. DS also makes Cure 1 heal nearly as much as an unbuffed Cure 2, allowing you to save MP by not casting Cure 2. DS is also on a 60 second cooldown so do not hesitate on using it.

    As you play more, you will learn the boss fights and be able to predict incoming damage, incoming spike damage and get better at MP management.

    Don't take it all on yourself as well. Your MP management is also due to how well the other group member perform. If you're having to waste MP raising or healing unnecessary damage taken, that's not your fault. Being you're still in mid-level content, I would not be surprised if you're playing with new players also getting used to their jobs and boss fights.
    (0)

  2. #2
    Player
    cgbspender's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    634
    Character
    Honinbo Dosaku
    World
    Ragnarok
    Main Class
    Culinarian Lv 70
    VIT is important and you'll get more as you level up, but points of VIT you allocate are insigificant. If you allocate 15 points of VIT at level 37, you will gain maybe 50 HP. It's certainly not as useful as MND.

    There are a few tricks to stay safe, which are common sense, but I'll say it nonetheless, as I saw too many players not knowing or seeming to forget about it during the heat of fights. You are a Range player and your range of healing is huge and you should try to stay as far as you can when healing. If, unfortunately, you get some adds over you (it happens - even to the best healers), the thing NOT to do is to run farther away. The enemies will eventually catch you anyway, whether you sprint or not, or worse, you could be dragging more. Instead, run to the tank. That will make the enemy be in range for the tank's provoke/flash so he can take back on himself.

    That said, Bray is one of the first real check-points in the game and it's normal you find it "heavy", responsibility and healing-wise. There has been a lot of threads about this dungeon alone in this "Healers" subforum, and you might want to have a look, the infos they contain are golden for whoever is a healer, at ALL levels.

    Don't be disheartened by how some players react to your healing In-Game. They also share their loots of responsibility. When they see you are having a hard time, they should :
    - NOT pull too many at once
    - Dodge the avoidable damages/aoes more.
    - Use their buffs with better timing.

    And even more importantly, discuss. When you have a peaceful moment for that, tell them if you are having issues about anything (mana pool, not managing to switch your targets to be healed fast-enough, or one of the above). They will hopefuly understand your point and make sure it won't happen again/ dodge more/ slow down the the run a bit.

    You'll often see remarks about "it's a healer's job to heal, if he doesn't then he's the one to blame" blabla. It's also the other player's job not to make your job more difficult than it should.
    (1)

  3. #3
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by cgbspender View Post
    You'll often see remarks about "it's a healer's job to heal, if he doesn't then he's the one to blame" blabla. It's also the other player's job not to make your job more difficult than it should.
    Just this. Wiped recently on Sastasha HM because the dps and tank weren't interrupting the first boss's attacks at all. Made it nearly impossible for me to heal easily. Came back, they planned out when to interrupt and who at what time, made the fight a breeze. Fortunately that was one case where they didn't blame me and put in a group effort to do better. Wish all groups did that. =D
    (0)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by YukariOro View Post
    Just this. Wiped recently on Sastasha HM because the dps and tank weren't interrupting the first boss's attacks at all. Made it nearly impossible for me to heal easily. Came back, they planned out when to interrupt and who at what time, made the fight a breeze. Fortunately that was one case where they didn't blame me and put in a group effort to do better. Wish all groups did that. =D
    Most groups, in my experience, will not even bother with attempting to interrupt the boss' Tail Screw since it's a non-lethal mechanic and not worth getting a DPS stunned to free up the tank.

    If you begin the round of Esuna/Leeches as soon as the slimes drop, this mechanic is trivial (assuming that your party members are properly spread and not eating multiple stacks).
    (1)

  5. #5
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cynfael View Post
    Most groups, in my experience, will not even bother with attempting to interrupt the boss' Tail Screw since it's a non-lethal mechanic and not worth getting a DPS stunned to free up the tank.

    If you begin the round of Esuna/Leeches as soon as the slimes drop, this mechanic is trivial (assuming that your party members are properly spread and not eating multiple stacks).
    I've done it before, where they didn't interrupt at all, but it gets to be a struggle when the debuffs pile up for me, period. I'll keep your tip in mind tho, ty, for future runs and give it a try. =)
    (1)

  6. #6
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by YukariOro View Post
    I've done it before, where they didn't interrupt at all, but it gets to be a struggle when the debuffs pile up for me, period. I'll keep your tip in mind tho, ty, for future runs and give it a try. =)
    The only time it gets to be dangerous is if players stack with each other, the slime can then hit both or more players, or at worst some players get 2 slimes.
    Other than that there really shouldn't be a problem.
    (0)

  7. #7
    Player
    YukariOro's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Rin Nyan
    World
    Cerberus
    Main Class
    Scholar Lv 70
    I'd say you weren't failing at all. If even the tail of the dragon is in the poison, they heal up. If the fight goes on to the extent where you run out of MP on any healer, but especially WHM, it's usually a case of the tank messing up, in the Brayflox dungeon. Also, f the tank doesn't sit right UNDER the belly of the dragon, a lot of times he's going to be hit with major poison stacks when the dragon uses its breath attack, so if the tank isn't doing this, it also could be an issue when it comes to healing.

    So please, don't let this discourage you. Also, I go through Brayflox every so often on SCH, which doesn't can't cleanse at that level. I sometimes cast stoneskin on people to help combat the poison, but really, unless someone's stacks are really high, don't Esuna them, the MP cost isn't worth it, as others have said. Rely mostly on Cure 1 for this fight, Esuna when the poison stacks get to high, and you'll find you have less MP issues I suspect.
    (1)

  8. #8
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    dont let yourself discouraged. MP-Management as a WHM is the one big limiting hurdle you have to master. Even later on. The WHM can be a insane healing- (and even AoE-Damage-)bomb. bit it's drains you out in no time.

    therefore, as many people saidd before me. try and plan the fights. if you dont know them, keep your healing low - if you have any chance - remain on Cure I and wait for procs. if you have to spam Cure II - the fight have to be over quickly.

    As i just reached lvl50, my gear was weak ofc, but many tanks thought they can pull like your are fully 100+ geared - is used to spam at the begining of every dungeon "Dear tank, my gera is still crap, please dont pull to much"

    some listend to this request, others prefered to go into the bright light of death - their choice.

    you should always try to analyze the capability of the tank you have and communicate how much he can take and force him to slow down. (it's even easier if it's your personal tank^^) DPS sghould always do what is possible to mitigate avoidable damage as much as possible - if the dont (remind them of the bright light of death from time to time)
    (0)

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