There are a lot of changes I do like Murugan. Just not all of them. I like the AA feature, just needs to be tweeked a bit to balance things out. Dungeons are the same way. The developers want feedback and ideas and debating our points (both sides) and let them choose what they think is best. I may not always agree (like the armory change) but in the end if it was the other way around others would fight just as passionately for something they love but I would at least give them the respect for their choices.

I said I'm sad about the uniqueness being lost because a lot of the original ideas are being replaced with "industry standard". There is nothing /wrong/ with tried and true methods. There is however, when new ideas that can be great if they are implanted properly and fine tuned to fit game play. If they don't work the first time, stepping back and looking how to fix the system would be better then just scrapping the whole thing to once again go back to "industry standard". When innovation is welcomed and well received it becomes the new "standard" but we can't have that without trying new things.

But, as you've now said, you've blocked me. So, posting this to you is moot. I just hope others will read this and understand the other side of the fence.