

main reason wow legendary grinds are worse is the "weekly gate". It comes down to around the same amount of "time" but with ff 14 you can decide how you allocate said time. RNG was also an issue, i remember doing one week of no token outta the thunder palace XDAt least it's not FFXI relics/mythics.
People complained about WoW's Legendary Cloak quest being grindy, but it's really a joke in comparison to other MMO grinds including XIV's. I'll give Blizz credit in that at least that particular quest for the cloak included interesting story and cutscenes as well as it's own fights and objectives. It had some "Do X content for a chance at Y token" for some parts, but was just enough to break the monotony.
In XIV it starts out fine; we were getting some lore with our weapons and I thought it was going to be something cool, but after Gerolt they may have well just handed my character a laundry list and said "Okay, Go".
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