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  1. #1
    Player
    Exodus-E's Avatar
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    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100

    How would non-aspected Austerities work, exactly? (Summoner-related)

    The way I understand it, in order for Summoners to actually summon an Egi, first they need to defeat a Primal in battle, THEN perform something called "Austerities of X" (X being a given aspect), which are pretty much rituals that allows them to call forth and tame the essence of said Primal (dubbed "Egi" in ancient Allag).

    These "austerities" have to be done in places where their aspect is strong (for the ones we got so far, Sagolii Desert for Fire, North Shroud's wasteland for Earth and near the ruins of the Floating City of Nym for Wind).

    Now, let's pretend that the Summoner job eventually gets an Egi out of all 6 aspects.
    Then what?

    How would non-aspected Primals work (if we get around getting their Egi in the future), exactly?
    Where would their "austerities" take place?
    Places with high concentration of aether? Or something else entirely?
    (0)
    Last edited by Exodus-E; 04-11-2015 at 08:32 AM. Reason: Minor fixes

  2. #2
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    I would guess that some places are strong with no element and that would make them good for summoning these Egis, we can't know until they decide to give us Mog-egi or Bahamut-Egi though.
    (2)

  3. #3
    Player
    Anonymoose's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Answering this question might require looking at a very big picture.

    If I remember accurately, and infer corrrectly:

    Defeating a primal causes its aetherial form to shatter; it rapidly dissolves back into mist and returns to the Land (or, more vaguely, to the natural order). One who has defeated a primal has themselves necessarily been bathed in this aetherial dispersion, and is forever host to a trace of its essence. Egi, therefore, appear to be summoned, at least in part, from within. The "big six" primals we've met so far were deiformed essences of the Land itself - the six elements. The elemental wheel being what it is, each element is an imbalanced facet of aether as a whole and is strong or weak against some of its counterparts. The reason for going to a location where the element is dominant is to shift the summoner's aetherial aspect towards that element, making it easier for them to shape and project that avatar.

    In the hypothetical case that the summoner was going to summon the egi of an unaspected primal, the elemental balance might not matter at all (or, inverse to the aspected primals, might work better in places that have balanced aetherial concentrations). The easiest and most logical thing would be for SE to just hold the Austerities near where the primal actually appeared and let the why happen organically. For example, a hypothetical Moggle-Egi Austerity might be held at the Bramble Patch.

    It's probably all moot, though, since I assume that by the time SE offers us egi beyond the big six, the whole subject of primals will be more fleshed out and it'll be easier to justify when they start throwing whatever in there.
    (5)

  4. #4
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
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    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    I have to wonder where the Austerities of Water and Thunder will take place.
    (0)

  5. #5
    Player
    Bombast's Avatar
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    Jan 2014
    Posts
    321
    Character
    Bombastica Davion
    World
    Balmung
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    I have to wonder where the Austerities of Water and Thunder will take place.
    The place where you fight Ramuh is actually on the main map, so thats probably a good spot. I'd assume any place near the ocean would be sufficient for Levi.
    (1)
    Quote Originally Posted by Lyniaer View Post
    Now that you've been sufficiently called on the carpet; your move, rhetorical, flatulent, fustian, gaseous, gassy, grandiloquent, oratorical, orotund, windy, bloated, elevated, florid, flowery, grandiose, highfalutin (also hifalutin), high-flown, high-sounding, inflated, lofty, ornate, pompous, pontifical, pretentious, stilted, tumid, turgid; overdone, verbose, wordy - BOMBASTIC.

  6. #6
    Player
    lololink's Avatar
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    Jul 2011
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    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Urth fount and the sylphland/new HW area would be my guess.
    (1)

  7. #7
    Player
    WyrahFhurrst's Avatar
    Join Date
    Oct 2013
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    Limsa Lominsa
    Posts
    495
    Character
    Galyn Dotharl
    World
    Balmung
    Main Class
    Scholar Lv 70
    I really hope it's Woad Whisper Canyon for Levi. So many water sprites and it's a really beautiful spot for it.
    (1)

  8. #8
    Player
    elemental10's Avatar
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    Dec 2014
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    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    Then... what about Carbuncles?

    They certainly aren't primals.... right?

    Oh and

    #BRINGCARBYBACK
    (0)

  9. #9
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by elemental10 View Post
    Then... what about Carbuncles?

    They certainly aren't primals.... right?

    Oh and

    #BRINGCARBYBACK
    The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was their efforts to express the nature of aether in mathematical terms that gave rise to the exacting science that we practice today. These definitive formalas are represented by "arcane geometries"--patterns that allow arcanists to manipulate aetheric energy and produce specific effects. The ability to shape this energy also allow practitioners to manifest arcane entities known collectively as "Carbuncle." This is perhaps the most defining power attributed to the art of arcanima.
    I believe that should answer your question.
    (0)
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