I have TWELVE Onion Knights. Yes, TWELVE. ...I don't play Triple Triad. I don't want Onion Knight! Put it in the darn chest, or make people who already has it AND DO NOT WANT IT to pass it on to someone who doesn't have it. Thank you.

I have TWELVE Onion Knights. Yes, TWELVE. ...I don't play Triple Triad. I don't want Onion Knight! Put it in the darn chest, or make people who already has it AND DO NOT WANT IT to pass it on to someone who doesn't have it. Thank you.
Eorzean Climber (Noborist)
I have both, due to some baffling imbalance of RNG luck (which must be why I still don't have T5 armor or any EX primal ponies yet) but my heart majorly goes out to any minion hunters still wanting them because the rates are utterly ridiculous. I have literally not seen Onion Knight *once* since Gift of the Archmagus was implemented into the game. I would also suggest, in addition to the rate being increased, make them sellable/tradeable. Yeah they'd go for stupid amounts on the MB no question, but so do fat cats and bluebirds so I don't see how this is special. Additionally, what if the event happens where a friend really wants one of those two minions, but isn't in the instance with me when a Puff of Darkness drops? I've actually run into that, and the answer each time was "argh too bad, guess she/he should've come with". And that's insane. I literally am not allowed to give one as a gift to a friend. I rolled on a second Onion Knight once, having forgotten I had one. I actually won it, and once I was out I planned to give it to a friend. Whoops, I can't. I sat on it for months before just npcing it to a vendor since there was nothing else I could do with it.
I'd say make one drop every run. Let people still vote on it, since 23 other people is still a fair bit of competition, but minion hunters actually have some HOPE to get one. And secondly, make them tradeable. No MINION in this game should be untradable. It certainly isn't going to break anything.
Also please get rid of the character limit, you guys. It's arbitrary, stupid, and literally everyone works around it if they have more than 1k words to say.
Last edited by RyuRoots; 04-21-2015 at 06:32 PM.

We're all reffering to the Onion Knight minion that drops rarely from the 4th chest in Syrcus Tower and the Puff of Darkness from same chest in WoD, not the cards...

Got a 98 on Cloud of Darkness lately. I was like "Hell yeah", then I saw someone got 99 and my mood went to "What the hell?"
Next run, CoD dropped again and someone got it with 65 - RNG is the funniest thing in life
I won't give up, though! But I agree: Don't let people roll when they already own it as it would make things a lot easier.
Funny I got 5 onion knight cards cards but only seen the caster feet once. Glorious rng



I've only seen the Onion Knight minion drop 10 times or so. Puff of Darkness is a lot more common in my experience but can still be frustrating to get due to the fact you need to roll against so many people.
I would love an increase in drop rate for both of these minions or at least one for each alliance.
Even if SE would rather keep them rare I think they should at least prevent people who already have them from rolling on them.
My first time unlocking and going with half the party made of my FC, and I got the minion and card. It is so funny how the other half of party were angry because I got the items while I was away for 5 mins or so during the last boss. I got a call which turned out to be important that I left so suddenly.
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