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  1. #11
    Player
    SirenaOwlsong's Avatar
    Join Date
    May 2014
    Posts
    7
    Character
    Sirena Owlsong
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Been meaning to make a post on this FOREVER.
    Never really understood why I had to be completely limited on my point of view just so I wouldn't miss auto attacks. My raid members are generally accommodating to it, but it gets tiring always asking them to call stuff (ex. blm/brd having earthshakers to determine which side to run to) just because I can't see it because of lock on camera issues. Though, I made a T13 kill video for us and my raid members are a bit more understanding, you can really see how limiting the point of view is. As much as I'd love to use a mouse/keyboard setup, using a controller is like second nature coming from a console gaming background.
    (0)

  2. #12
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    No I do not want it to be changed, but having a option doesn't sound bad at all.

    I personally love lock-on, I use it as much as I can. It's legit a focus targeting mode and the fact that the camera also locks makes it perfect, in my opinion, for dodging close AOE's like Nerve Gas, moving AROUND your target and nailing positions. This is up for debate but if you want positions I think simply turning the stick in a circle is easier than moving the stick in a specific direction.


    The only times I don't use lock-on are very obvious. Can't use it in T13 when you gotta watch out for things like ES and Megaflare, can't use it in T10 sometimes because you have to be aware. when I can't use it, I simply switch out of it without effort. Sure it sucks going without lock-on but hey when you can't use it, you better not be using it.


    I recently tried out Archer for the first time and honestly I think it gives a similar benifit. Whether or not I'll be able to use it I do not know, though.
    (0)
    Last edited by Morzy; 04-10-2015 at 11:14 PM.
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  3. #13
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    I really hope they read this
    (0)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Tbh all I really want them to do is to enable us to run backwards at the full speed we can run in any other direction.

    This was an issue that has bugged me ever since FFXI and it pained me to see it was still the same way here.

    I mean, hell, Link in the N64 Zelda games could run FASTER backwards.
    (1)

  5. #15
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    If they do change this, I hope they make it an optional setting. I LIKE the camera to focus on what I'm locked onto.

    In fact, my biggest complaint is that the camera WON'T focus on dead players that I lock onto. As a healer, when I attempt a cure and a player is out of range, I'll sometimes lock on so I can figure out where that player is, and run closer to them so that they are in range. With out-of-range dead players, though, for some reason the camera won't focus on them during lock-on, making it tougher to figure out what direction I need to move in order to cast Raise. It's kind of bizarre, and annoying, to have this exception to the rule...
    I get around this by locking on and then pressing up/forward since locking onto a target has your movements revolve around them ala Ocarina of Time.
    (0)

  6. #16
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kyousha View Post
    I tried using a mouse to play ff on the ps4 once... It didn't last more than an hour, though because there's too much lag for me. Controller works best!
    Lol yeah it feels so......weird
    (0)

  7. #17
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    This would be a helpful feature for people who play with gamepads whether they are on PC or PS4/PS3.
    (0)

  8. #18
    Player
    Artair's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Artair Nox
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Just lock on when you need to strafe/move for a positional then lock off again once you are in position. The time spent actually locked on should only be the duration of the movement when you need to keep a close eye on things in all directions. Would be nice to have full control of the camera though I agree.
    (0)

  9. #19
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    Bumping in hope devs read this
    (1)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  10. #20
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    I understand what you're asking for but personally I'd like a lock on that lets me have the target lock on but keep my character movement still be in legacy. And maybe some camera lock socket instead of just locking into one point so I can still tilt the camera to get a bigger total view while still locked on? Maybe I'm not explaining it in an easy to understand manner but...ninja gaiden style lock on maybe? The xbox/360/ps3 ninja gaiden games I mean.
    (0)

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