I would say not, since sometimes it requires a reinstall of the OS and different ram, different fitting coolers, case... etc.. Seems like you can upgrade anything else , but when it is the motherboard, it's like this huge ordeal.
I'll say this though, there is nothing like that feeling you get when you get it all assembled and that smell that comes out with fresh parts warming up, exciting stuff. Then it hits you, drivers... oh god all the drivers and software to installs.
Lol but that is my opinion. Anyway I digress.
Last edited by Imoen; 04-11-2015 at 03:29 AM.
This is a worksafe board mam.
I wish they'd drop consoles entirely... In my opinion MMORPGs don't belong on consoles at all. This game is being held back graphically, and data wise as well. Why the heck do you think they can't do things like give us more housing plots yet, or increase bag storage? Texture wise the game is... Not great. I realize they didn't want to go overboard on graphics because that was a large part of what was wrong with 1.0, but I think they went back too far on it. It's like they went too far on the other spectrum.
I realize people with consoles may get offended by this post, but consoles just aren't able to handle all that an MMORPG can do, and FFXIV is held back by it to an extant. Least we'll get the Directx 11 upgrade with the coming expansion...
I thought they said this was server side, not a console restriction. I think they should just separate us. Let console users play with other console players and PC play with themselves
PS4 probably outperforms more than half the PC's people are using to play this game anyways.
Last edited by Eye_Gore; 04-11-2015 at 03:56 AM.
3 things;
First, no console support would kill this game almost overnight.
Second,with the 8GB of GDDR5 memory PS4 has, there is no argument that you can make that says PS4 holds it back data wise at all.
Third, the GPU in the PS4 isn't exactly high end for dedicated gaming rigs, but it's better than average for consumer PCs in general.
Not to mention, that the PS4 is basically a PC architecture optimized for gaming console use, making it more of a gaming rig 'lite' than anything else. PS4's GPU has the advantage of tighter integration with the rest of the system and a more optimized architecture for gaming instead of running Windows unlike a PC.
If you can scale detail and resolution in a game for differing classes of gaming PC hardware, there is absolutely no reason why that cannot be done with PS4. I can think of no way that PS4 could be accused of holding back the game any more than consumer PCs and low-mid range gaming PCs can.
Oh, and regarding Coerthas and frame rates, a lot of PC players have the same issues, the problem is that the game client either needs it's draw distance capped to prevent drops in frame rate, or it needs to stop rendering everything around the character, even though it's not currently in view. this is a problem shared by many people, not just console based players.
Regarding housing...
That is in fact what they have said, it is server side, not client.
I see what you did there....
Segregating console and PC players would be counter productive to the game's future, not to mention that people haven't the slighted clue whether a person is playing on PS4 with a DS4, or on PC with a 3rd party controller.
Last edited by Kosmos992k; 04-11-2015 at 04:05 AM.
The thing with PC scaling is that developers can, with more ease, raise the requirements of a game without so much backlash/negative effects. When you have to support a console alongside a PC platform, then there comes a point where that console's specs, which are locked in, make it so that you can't feasibly make the game any better, technically speaking and low-end/mid-ranged PC's are no longer the culprit.
With PC's, there's always the sense of freedom; this includes hardware scaling, software planning and hardware extensions.
With consoles, no matter what innovation (touch screen, motion control, etc.) the console has, it will inevitably lead to limitations of some sort further down the line.
Low-end and mid-ranged PC/laptops do limit games, yes, but assuming those games are PC-only, this is something that can be easily rectified compared to that of a cross-platform environment-based game involving consoles.
PC games can always be optimized to run no matter what; the argument that low-end/mid-ranged PC's hold back games is a bit base, because the game will be produced, developed and released regardless of an individual's PC specs. You either meet the requirements or you don't. PC games are released to a gaming audience, and most of these gamers know that to effectively play a game, you need to have some sense when it comes to min's and max's in regards to PC gaming performance.
Last edited by JonLuso; 04-11-2015 at 04:13 AM.
Hand waving and calling it "easily rectified" for low-mid range PCs doesn't alter the simple fact that PS4 is for all intents and purposes an low-mid range gaming PC. And like many PCs it will not get a hardware upgrade. PS4 is an x86 platform, it's as much a PC as any PC sold by Dell, HP, Lenovo or anyone else.There is no difference in scaling a client for low-mid range PCs vs scaling it to PS4, hell it's the same code base.
You seem to respect the PS4, but I have to call you on this line
This would be devastating to the game. Its cross platform functionality is a part of what makes the game great. Splitting us up would completely fracture the community. Most LS's, FC's, and statics would be ripped in two.
Additionally, how would a PS4 only static check their DPS for raiding progression? I can't imagine SE giving PC players that sort of advantage, even though it wold have no direct bearing on the PS4 servers.
That's for sure. I wouldn't want to separate them. Imagine the que times then. I just said that because its kinda sad this whole PC/console debate. Its like two old men arguing over tuna or chicken salad. They both do the same thing, for all purposes here anyways.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.