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  1. #24
    Player
    JonLuso's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    80
    Character
    Rhyou Jylland
    World
    Leviathan
    Main Class
    White Mage Lv 100
    The thing with PC scaling is that developers can, with more ease, raise the requirements of a game without so much backlash/negative effects. When you have to support a console alongside a PC platform, then there comes a point where that console's specs, which are locked in, make it so that you can't feasibly make the game any better, technically speaking and low-end/mid-ranged PC's are no longer the culprit.

    With PC's, there's always the sense of freedom; this includes hardware scaling, software planning and hardware extensions.

    With consoles, no matter what innovation (touch screen, motion control, etc.) the console has, it will inevitably lead to limitations of some sort further down the line.

    Low-end and mid-ranged PC/laptops do limit games, yes, but assuming those games are PC-only, this is something that can be easily rectified compared to that of a cross-platform environment-based game involving consoles.

    PC games can always be optimized to run no matter what; the argument that low-end/mid-ranged PC's hold back games is a bit base, because the game will be produced, developed and released regardless of an individual's PC specs. You either meet the requirements or you don't. PC games are released to a gaming audience, and most of these gamers know that to effectively play a game, you need to have some sense when it comes to min's and max's in regards to PC gaming performance.
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    Last edited by JonLuso; 04-11-2015 at 04:13 AM.