Results -9 to 0 of 30

Threaded View

  1. #28
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Skeith-Adeline View Post
    What Magic DPS class would you like to see next in the future?

    List of feasible Final Fantasy series Jobs for FF14:-

    • Geomancer (We already have basic wind/ earth-based magic ingame, so why not build upon it.)




    • Red Mage (An iconic FF job, however, it would need some nuance added to it, in order for it to be unique. The only way I could think was to make it similar to Mystic Knight.)




    • Dancer (A good example of a wholely unique FF job that could add to the support role, as well as provide another job with a unique play style tempo.)




    • Blue Mage (Again, it's unique. It could have it's own niche within FF14, however, it may be difficult to incorporate into FF14, on accounts of having to 'learn' from mobs ingame. Solely learning new abilites from non-boss mobs would be pretty dull, and add no 'wow factor' to the Job, at least in my opinion. Also, actually 'learning' abilities may be difficult to programme for an MMO.)




    • Time Mage (An interesting FF series job that has potential to add support (via haste buffs), as well as inflicting spell/ skill speed debuffs, and/or other enfeelabling magic to enemies.)




    • Mystic Knight (Essentially, just a sword wielding DPS job that en-magics it's weapon to deal magic ascpected damage to foes. Not really that interesting if it's solely based on FF series lore.)




    • Necromancer (We already have somewhat macabre elements ingame, in the form of Haukke Manor, Tam-Tara, etc.. As to how the job would act, and also fit, in terms of role and purpose, I don't know.)


    (0)
    Last edited by Orrias; 04-15-2015 at 03:10 AM.