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  1. #11
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Mobs can show up to 30 debuffs but can be afflicted with up to 60 debuffs. If you apply at 31st-60th debuff, it will work completely fine; even Fester will work as intended even though you can't see any of your dots. If you try to apply 61+ debuffs, it will say "X HAS NO EFFECT" instead of the little popup showing the debuff applying. If you reapply dots which were originally hidden because they were 31-60 before they have completely expired, their effect will refresh to the full duration but it will NOT make them show up on the debuff bar, even if there are less than 30 debuffs at the time you reapply.

    The only way to get your debuff to show up is by applying it while there are LESS than 30 debuffs on the bar. If your debuff was applied as 31-60th and you would like to see it, you'll have to find a time to reapply it after it has completely fallen off (a very minor dps loss). To guarantee to keep it visible, you will need to reapply and clip them for the rest of the fight. All of this applies, even if you've turned other people's debuffs off.
    (1)

  2. #12
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    This is a really irritating bug with how enemy debuffs are handled.

    Before the first CT raid was implemented the debuff limit for a target was 30 effects (two rows of 15 effects under their target bar). With the implementation of CT they increased this cap to 60 effects but any effects over the initial 30 will be hidden as they don't fit in the UI.

    The problem is if you apply a DOT in slots 31-60 it won't display for you even if you have your effects prioritised in the UI. On top of that if the total number of effects on the target fall below 30, those you applied over 30 STILL won't be displayed (and if you're refreshing your DOTs properly they'll be stuck on the 'invisible' debuff bar). The only way to see them after that is to deliberately let them expire and reapply them when room opens up in the 1-30 slots.

    For most jobs it's a minor annoyance, but for SMNs this is a major issue as we can't track our DOT timers and can often waste a Fester as a result. Hopefully it will be fixed in 3.0 but I'm not expecting much as this issue has never really gotten a response from the devs despite being highlighted multiple times.
    (2)

  3. #13
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    This has been an issue since launch and still hasn't been fixed. Pretty freaking big issue imho.
    (2)

  4. #14
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Anubis_Nephthys View Post
    It seems that the graphical max is not the limit to what can actually be applied.
    Graphical max is 30. Applied max was increased to 60. Which, it's still possible to hit 60 just in WoD.
    (0)

  5. #15
    Player
    Keydah's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    616
    Character
    Ximena Reign
    World
    Zalera
    Main Class
    Scholar Lv 71
    I was always curious what this was. I've only ever seen it happen on Cerberus, though - my DoTs show on every other boss in WoD (though I don't put them on Cloud often because I don't want to push DPS - I'm a SCH - as I know how nasty it is to have worms up when the box-cloud phase starts)
    It probably happens on Hunts, too, I just don't pay attention...there's only enough people there for that to happen on S ranks and I'm too busy healing people in that case.
    (0)
    There is no apostrophe in Au Ra.
    Stop adding one three years later.

  6. #16
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Oddly enough I see this dot limitation as a DRG as well. Some of my own debuffs don't land, but the attack (such as Disembowel) hit for damage just fine. I never had issues with Fester while on SMN, so I honestly thought it was just the PS3 being dumb.

    But I still see it on PS4.
    (1)

  7. #17
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    It's PS3 UI limitations. This game is already at the max limit of the poor PS3's RAM. Once they drop PS3 support after this expansion like they plan on, the game will improve vastly in terms of UI aspects.
    (0)

  8. #18
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I see this a lot in 24-player content. Your DoT gets applied but the tick doesn't appear under the boss. If you re-apply the DoT the timer is reset but the icon still doesn't appear. Only way to get it back is to let the timer run out and then apply the dot.

    It's different to the DoT-Limit all enemies in the game has, as when you apply DoTs and the DoT bar is full, the DoT doesn't actually apply or do damage. The difference in this case is that the DoT does apply and does damage, but doesn't appear. Very frustrating, your DoTs should always appear for you no matter what
    (1)
    Last edited by SongJoohee; 04-10-2015 at 08:59 AM.

  9. #19
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Ametrine View Post
    Oddly enough I see this dot limitation as a DRG as well. Some of my own debuffs don't land, but the attack (such as Disembowel) hit for damage just fine. I never had issues with Fester while on SMN, so I honestly thought it was just the PS3 being dumb.

    But I still see it on PS4.
    It's on every system. The debuff is still landing, but as the 30 displayable slots on the mob are already taken up, the icon won't show. What debuffs will be displayed is determined on the mob itself, not by your system filtering out the list, so even turning on "display only my own effects" doesn't fix it. They're still there, but you won't be able to see them.
    (1)

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