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  1. #1
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Queuing up for Ultima HM has taught me how to properly rage quit. The sheer number of tanks that don't understand how Provoke works or using Tank Limit Break during 3rd Aetheric Boom (counting to 3 is soo hard!) This usually all transpires after I explain to tanks upon entering the trial before the first pull. When people don't listen I will happily force a vote kick or abandon. I'm not going to suffer a penalty because some idiot refuses to listen to strategy or ask questions if they don't understand something I explained.
    (4)

  2. #2
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    There's etiquette to rage quitting? O_o

    But yeah, I mostly agree, especially the trolling part. I once had a run in WoD where if we wiped one or two times on a boss, one of the other Alliance tanks got so butt hurt about it that he would aggro the boss before everyone else got there and would drag the boss out of the boss room, repeatedly, trying to kill other party members with the boss's AoE blasts. This happened at the 5 Headed Dragon for me, and a FC member of mine for that matter. If you're going to suddenly troll the entire rest of the party simply because things didn't go your way after the first wipe, please just leave. Or get vote kicked of course, which is more likely to happen if that said player is making a deliberate effort to troll the party/alliance. Spamming "Vote Abandon" during raids annoys me too, especially if said person is the only one who wants to abandon.

    EDIT: The only part I wouldn't really consider doing is asking my own FC members to step into a group that's horrible/awful. If I'm in that type of group myself, I'd rather just show myself out the door instead and eat the 30 minute penalty. (Which I actually have yet to do) I usually stick around until the end anyway, but depending on how bad things are going...
    (Could just be the way it's worded under the "Do" section, but still)
    (1)
    Last edited by TruebladeNuke; 04-10-2015 at 04:33 AM.

  3. #3
    Player
    Donarudo's Avatar
    Join Date
    Jan 2014
    Posts
    154
    Character
    Yutani Donarudo
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Songi View Post
    Queuing up for Ultima HM has taught me how to properly rage quit. The sheer number of tanks that don't understand how Provoke works or using Tank Limit Break during 3rd Aetheric Boom (counting to 3 is soo hard!) This usually all transpires after I explain to tanks upon entering the trial before the first pull. When people don't listen I will happily force a vote kick or abandon. I'm not going to suffer a penalty because some idiot refuses to listen to strategy or ask questions if they don't understand something I explained.
    I have tanked Ultima Hm in df and in pf. There is no need for the tank limit break. The provoke issue yeah that's crazy that a lot of tanks don't understand its intended use. However, I do understand your frustration and at least you give people the benefit of the doubt before leaving.

    Edit: As a side note I have been in groups as dps and seen Provoke used on pulls...
    (0)
    Last edited by Donarudo; 04-10-2015 at 04:43 AM. Reason: tank stuff

  4. #4
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Donarudo View Post
    I have tanked Ultima Hm in df and in pf. There is no need for the tank limit break. The provoke issue yeah that's crazy that a lot of tanks don't understand its intended use. However, I do understand your frustration and at least you give people the benefit of the doubt before leaving.

    Edit: As a side note I have been in groups as dps and seen Provoke used on pulls...
    The thing is, in DF you're more than likely going to find players with less than 4k HP and extremely slow/scared to dash at the final set of orbs to explode them. Tank LB allows anyone including a healer to pop sprint and dash at 3 sets of orbs solo and live. Thus, eliminating the need to place more responsibility on players that have a high probability of failing the final mechanic of the fight. The Limit Break is simply wasted otherwise because the DPS check is almost nonexistent if at least 2 DPS stay alive the entire fight.
    (0)