It's not becoming one, it always has been a problem when you look at it purely from an RMT perspective. This is by and large a design problem. When you lock new content behind older content that's unbeatable for players for whatever reason, you create demand. Rather than discuss what players are or aren't doing, maybe make demands of SE, demand the new raid dungeons aren't going to be gated like Coil is with T5+T9 being the gates. Demand they make it impossible in a raid to lock a player outside so the other 7 can safely carry them. Demand SE stop putting instant death rings of fire around final boss arenas so that players can suicide. These mechanics really serve no legitimate purpose anyway.