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  1. #1
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I too was surprised that the elemental's didn't absorb their element when it was cast on them... Or at least be immune to it...

    I wonder how that would work with weapon skills, but for magic at least.
    (0)
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  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Delmontyb View Post
    I too was surprised that the elemental's didn't absorb their element when it was cast on them... Or at least be immune to it...

    I wonder how that would work with weapon skills, but for magic at least.
    I think the reason for it is that a mage doesn't/cannot equip all the spells they have since we are limited to Action Points. Since we cannot switch abilities while in combat, this would be very impractical if a mage decided to only equip ice spells and end up fighting an ice elemental.

    That being said, once they do away with AP, they could adjust monsters and have elementals absorb or fully resist their element.
    (0)

  3. #3
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SirEdeonX View Post
    Since I've brought a friend into the game, we've been discussing a lot of things (that I quite don't remember), and with all that we thought about some features that would help in the game. Sorry if its a little long:
    1. Market Wards Teleport

      When searching for a piece of equipment or items in the market wards, I tend to forget in each ward the item was, since I focus on the prices and the quantity there is.
      What I was thinking is, when you search for an item you have an option to teleport. This option would either teleport you to the market ward of the cheapest item, or let you browse the item list and teleport you to the market ward where the item chosen is.
      The advantages of this option would be to reduce the time and amount of windows you have to browse through to get an item, and it would improve usability of the market wards.

    2. Take All loot Option

      This is an option present in almost all MMOs. A lot of times, when I'm grinding or even doing some leves, my loot list gets full of things I want.
      What I was thinking is, below the options to "Take, Give, Discard", we'd have an option to "Take all", in which all the items in the loot list would be taken.
      The advantages of this option would be to reduce the time spent taking all the loot and in situations where you need to be aware of the drops, for example while fighting NMs, you can easily and quickly clear the loot list.

    3. Mob Elemental Relevance

      Well, this one is a little tricky and it's just a feature I've been expecting from each FF. Each magic has an element and each mob has resistances to each element.
      What I find weird is that a Bomb takes more damage from a fire than from a thunder, for example. We also have mobs called Elementals which should be immune (if not absorb) the elements they use/represent. Another thing I grew up to expect is that Flans take little to no damage from physical attacks - that's even why they change their color and their elemental weakness. The thing is - this doesn't work in FFXIV.
      The advantages of this are clear - to have strategies in defeating a mob and to have a need to know the monster you're fighting against - their characteristics. So, even if it's hard (for any reason) to implement mobs absorbing, at least make them immune.

    4. Missing Magic

      While helping my friend catch up on my rank, I picked up Thaumaturge to rank up with him. This is where I noticed that whenever you miss a spell, the pop up appearing in the monster is "0" damage.
      It would be nice for the player to specifically know they missed it, so they can work on their magic accuracy, for example. So, a little pop up stating "Miss" (or if you think that's a little weird for spell, "Resist") would be nice.
      While this is nothing ground-breaking, it's just another little feature that would be nice to have.

    5. Party Members TNR

      This came up again while helping my friend. I had no way of knowing how far he was to ranking up, so I had to keep asking so I could choose the next mobs to fight.
      So it would be nice in the party members widget, to have a thin bar (so it didn't take much space) below each member to state how far they are to their next rank.
      Now, I know that the party window will be all reworked, but I just wanted to state that this little thing would be useful.

    And that is all, sorry if it was a long read, and it would be nice if you could express your opinions on these matters
    Very interesting ideas Edeon 1 "Like" from me ^^
    (1)

  4. #4
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Edeon, those are some good quality ideas you have there.
    (0)

  5. #5
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    For the most part I like those, except...

    below each member to state how far they are to their next rank
    I'd rather not have that. Just feels like something I don't want everyone in my pt to know, lol...
    (0)

  6. #6
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by IStolzI View Post
    I'd rather not have that. Just feels like something I don't want everyone in my pt to know, lol...
    LOL Why is that?
    (0)

  7. #7
    Player
    Arik's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Arik Viceroy
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Don't know if anyone mentioned this, but bombs are considered Arcana type mobs, which is why they are weak to fire. At least, that has been their classification in FF MMO's.

    Thanks.
    (0)

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