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  1. #1
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60

    Little Big Features

    Since I've brought a friend into the game, we've been discussing a lot of things (that I quite don't remember), and with all that we thought about some features that would help in the game. Sorry if its a little long:
    1. Market Wards Teleport

      When searching for a piece of equipment or items in the market wards, I tend to forget in each ward the item was, since I focus on the prices and the quantity there is.
      What I was thinking is, when you search for an item you have an option to teleport. This option would either teleport you to the market ward of the cheapest item, or let you browse the item list and teleport you to the market ward where the item chosen is.
      The advantages of this option would be to reduce the time and amount of windows you have to browse through to get an item, and it would improve usability of the market wards.

    2. Take All loot Option

      This is an option present in almost all MMOs. A lot of times, when I'm grinding or even doing some leves, my loot list gets full of things I want.
      What I was thinking is, below the options to "Take, Give, Discard", we'd have an option to "Take all", in which all the items in the loot list would be taken.
      The advantages of this option would be to reduce the time spent taking all the loot and in situations where you need to be aware of the drops, for example while fighting NMs, you can easily and quickly clear the loot list.

    3. Mob Elemental Relevance

      Well, this one is a little tricky and it's just a feature I've been expecting from each FF. Each magic has an element and each mob has resistances to each element.
      What I find weird is that a Bomb takes more damage from a fire than from a thunder, for example. We also have mobs called Elementals which should be immune (if not absorb) the elements they use/represent. Another thing I grew up to expect is that Flans take little to no damage from physical attacks - that's even why they change their color and their elemental weakness. The thing is - this doesn't work in FFXIV.
      The advantages of this are clear - to have strategies in defeating a mob and to have a need to know the monster you're fighting against - their characteristics. So, even if it's hard (for any reason) to implement mobs absorbing, at least make them immune.

    4. Missing Magic

      While helping my friend catch up on my rank, I picked up Thaumaturge to rank up with him. This is where I noticed that whenever you miss a spell, the pop up appearing in the monster is "0" damage.
      It would be nice for the player to specifically know they missed it, so they can work on their magic accuracy, for example. So, a little pop up stating "Miss" (or if you think that's a little weird for spell, "Resist") would be nice.
      While this is nothing ground-breaking, it's just another little feature that would be nice to have.

    5. Party Members TNR

      This came up again while helping my friend. I had no way of knowing how far he was to ranking up, so I had to keep asking so I could choose the next mobs to fight.
      So it would be nice in the party members widget, to have a thin bar (so it didn't take much space) below each member to state how far they are to their next rank.
      Now, I know that the party window will be all reworked, but I just wanted to state that this little thing would be useful.

    And that is all, sorry if it was a long read, and it would be nice if you could express your opinions on these matters
    (12)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I like most of the ideas but I just wanted to specify that bombs, in any FF I can remember are weak to fire damage ^^

    good suggestions for the rest.
    (2)

  3. #3
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    I like most of the ideas but I just wanted to specify that bombs, in any FF I can remember are weak to fire damage ^^

    good suggestions for the rest.
    Thank you

    About the bombs, I've been replaying old FF and they were immune to fire in VII, and absorb fire in VIII, IX and X. I don't remember the other ones ;P
    But it's not that big of a deal for the point lol I just remembered Bombs because of the summer event lol
    (0)

  4. #4
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Yea nice lil features that would simplify a lot of actions.
    (2)

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  5. #5
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by SirEdeonX View Post
    Thank you

    About the bombs, I've been replaying old FF and they were immune to fire in VII, and absorb fire in VIII, IX and X. I don't remember the other ones ;P
    But it's not that big of a deal for the point lol I just remembered Bombs because of the summer event lol
    They changed the logic once they realized that fire should ignite a bomb and make it explode, not be absorbed by it.
    (1)

  6. #6
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If you want to know the elemental triangles, they are (in order of what is stronger), Fire > Ice > Wind > Fire, and Thunder > Water > Earth > Thunder. If you can figure out what element an enemy is aligned with nukes should do some extra damage and rarely get resisted. Elementals seem a lot more resistant to the element that they beat more than anything else. There's no Null or Absorb enemies in the game so far. I take it you haven't played FF11, but Null/Absorb enemies were usually NMs and storyline bosses. Bombs in FF11 were weak to Fire, so that's where that started.

    And I would looove to know when I get partial resists too ><
    (0)
    Last edited by Estellios; 09-03-2011 at 12:54 AM.

  7. #7
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Estellios View Post
    And I would looove to know when I get partial resists too ><
    Chat (battle) log tells you this, but an on-screen popup display would be cool.
    (0)

  8. #8
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Estellios View Post
    If you want to know the elemental triangles, they are (in order of what is stronger), Fire > Ice > Wind > Fire, and Thunder > Water > Earth > Thunder. If you can figure out what element an enemy is aligned with nukes should do some extra damage and rarely get resisted. Elementals seem a lot more resistant to the element that they beat more than anything else. There's no Null or Absorb enemies in the game so far. I take it you haven't played FF11, but Null/Absorb enemies were usually NMs and storyline bosses. Bombs in FF11 were weak to Fire, so that's where that started.

    And I would looove to know when I get partial resists too ><
    Yeah I didn't play much FFXI, only got to Jeuno ;P So, thank you for that. I should've guessed they got all that from FFXI too.

    And thanks for the elemental triangles.
    (0)

  9. #9
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by SirEdeonX View Post
    Thank you

    About the bombs, I've been replaying old FF and they were immune to fire in VII, and absorb fire in VIII, IX and X. I don't remember the other ones ;P
    But it's not that big of a deal for the point lol I just remembered Bombs because of the summer event lol
    although I played every FF, I played FFXI for the longest time and since bombs were weak to fire in that I assumed it was like that in previous FF titles as well lol. Sorry for my mistake here if it wasn't the case.
    (0)

  10. #10
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I too was surprised that the elemental's didn't absorb their element when it was cast on them... Or at least be immune to it...

    I wonder how that would work with weapon skills, but for magic at least.
    (0)
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