I know that power creep is a thing that to a certain level just has to be dealt with in the landscape of MMO gaming.

However I feel kind of bad for newer players who are just now reaching content like Garuda Hard mode.

Out of all the trials I thin especially Garuda has 3 modes that play completely differently in their original intended form.

The fight used to have all this in it:
https://www.youtube.com/watch?v=VGPVGdsNMO0

Anyone in Gar EX knows there's know way to faceroll that fight especially if you're a tank. (btw if you are facerolling then you're the reason tank grabs fail!)
Garuda Hard used to be a merry go-around of death and chaotic pulls to changing locations.

Now it's just a brainless smack fest from beginning to end of battle.
The players who weren't there will never get to experience how fun this fight used to be and I can't help but think the current form of that fight is broken.

If I were to recommend this fight to a non XIV playing friend I'm sure the current way this fight happens has nothing of interest to anyone.

If every single complex mechanic can just be powered through then isn't that broken game design?

Please take a look at what's happening in the current 3 minute speedruns and make some adjustments.

Full Disclosure: I'm saying this even as I'm in the light grind phase myself. Rewards shouldn't be more important than the actual content.