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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by alibutterfly View Post
    • UI saved server side – UI layouts saved server side upon logout, so that any custom layouts may transfer seamlessly between multiple platforms
    • UI “profiles” – UI layouts able to be saved/loaded without having to make all the changes manually. I may not find the same layout I use for BRD as effective for WHM, for example, but there is no quick way to change this on the fly, currently. I may also have alts that want to use the same UI layouts as my main, but if I don't play on a PC, there's no way to replicate it other than manually setting all elements up separately again.
    • Skill Target Forwarding - I'm tired of having to macro everything to either attack the target of the target, or heal the target of the target, just so that I can keep only either the enemy or the tank targeted the whole time while fighting but still be able to use all my skills. The software should be sophisticated enough that if I press an attack skill while I have the tank targeted, it should go through the tank to hit the tank’s target (presumably an enemy) instead, without me having to macro that out for every skill on non-DPS classes.
    These. So much.

    Quote Originally Posted by Riardon View Post
    With the same logic MP appears TP also needs to be visible. Hide both or show both. One or the other only is not a logical solution.
    In all honesty, as a Bard, I really don't need to see my caster's TP any more than I need to see my melee's MP... Make any combination an option, of course, but I'd personally rather save the UI space and just have the one bar. (The only issue would potentially be Bard, for whom I'd like to see both, but that's not especially necessary either.) Could easily have the (same, single) bar swap between MP and TP (1) periodically (every 3s or so), (2) briefly showing MP on use by a primarily TP-based class (say, when a PLD flashes, returning to TP after a few seconds if he doesn't continue casting), (3) showing the lesser of the two values, (4) some other manner of priority system.
    (0)
    Last edited by Shurrikhan; 04-11-2015 at 06:11 PM.