Quote Originally Posted by Shougun View Post
Instanced Housing.
NO. If you want a house, you buy a house. If you just want some place to dump your stuff, they should extend the Armoire to support all unique/rare/glamor'd gear. Nobody wants instanced housing after the hell that was the instanced retainer system in V1.0

A hybrid approach where you could get an "instanced" inn room in more dedicated "inn" places in the game world would also work without burning people who already own houses.

Quote Originally Posted by Shougun View Post
Or some hybrid system, basically just solve the supply demand issue.
Item log with search that doubles over as a glamour log. I don't really glamour (so far lol), but I feel they could easily benefit each other/behave as one unit.

Crafting material reservoir that either populates from neighbor item sources (near retainer bell - reservoir is both inventory and retainer, nearby shopkeeper/market would add purchasable items to the list when viewing recipes //with warning//) or is always present (guild wars 2), I don't mind the space being taken I just don't really like having to play tetris or go fish with retainer's inventories.
Probably better if the game just let you craft anything for which you or your retainers have materials for, and your retainer just shows up automatically if you tick a "also use retainers inventory" and leaves once you stand up.