If you want to be a good tank, you need to play healer class as well as DPS.
If you want to be a good tank, you need to play healer class as well as DPS.
This is awesome.
How To Train Your Faerie
http://forum.square-enix.com/ffxiv/threads/209109-How-To-Train-Your-Faerie-A-Comprehensive-Guide
Best tank guide ever! (Not mine but I am putting it in my sig because it is THAT awesome.)
http://forum.square-enix.com/ffxiv/threads/228662-A-Visual-Guide-to-Tanking
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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
I had a tank a few days ago who got so scared by the incoming damage from his accidental pull that he legged it out of my sacred soil to save his own skin or something. Wasn't sure whether to laugh or cry.![]()
Awesome guide. I'd just like to add that tanks should try to avoid cleaves when swapping. This happens far too often in Ifrit and Ramuh.
The power of the V positioning for swaps.
The guide is nice and colorful with pictures For ppl who do not understand what they are looking at on screen.
Wouldn't necessarily call this a tanking guide, more of just an overview on targeting/ positionals/Ui explanations. Stuff you learn as your leveling.. the common sense type of stuff.
Bad tanks are the unprepared tanks that use mitigation cuz its up, dont have it when it's needed,lack of knowledge on how their abilities work or just don't use em. turns out common sense isn't so common.
on a humorous note this did remind me of a movie qoute in reference to self help books:
you cant help yourself, cuz your "self" sucks
If you have two enemy rangers on your 10 oclock and 2 oclock, either
run forward between them DOUBLE the distance between you and them before you pull
OR run back DOUBLE the distance between you and them before pull
OR run to one of them DOUBLE the distance between you and them before pull
This will group them both. I personally run back because it will put the rangers where I was before pull plus my team will be safer.
When I say "double", I really mean more than the distance between you and them before pull. It will make them move.
Last edited by elemental10; 04-15-2015 at 01:47 PM.
A possible explanation in WP HM is they think you are probably going to pull that group together with the next one, were running to the next group and turn around when they see you stop there to have that group of mobs killed before continuing.
Where the tank may or may not do a big pull it's best for the healer to run and arrive before the tank or not much later and be able to start healing ASAP once the tank has arrived to the place and got aggro of all mobs (but not before so that the healer does not get aggro). The tank's health may go down quickly if the healer is a bit slow to arrive in a huge pull. Same (but not of same critical importance) for the DPS since the sooner the mobs die in a huge pull, the lesk risk of the tank dying.
Very helpful... tanky spanky!
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