
Originally Posted by
viion
There we go, getting better, i think its all a bit too big, the window should be smaller.
The graphic ui design is also extremely fugly, but thats just what the se dev has done not you.
The layout is ok, i dont see point in HQ/NQ options, just display all with the giant display box, there are not many items as it is. I also do not see point in having both Slot and Type, when Type will just display Slot anyway, no? Picking Type Head and also Slot Head? May as well just have Type be much easier.
The bazaar message thing while it could be a good idea idk, be pointless drawn data imo and most be empty or old or generic or rmt and there will be very few that are legit and even then its like what is its purpose? So you can ask them to do Woodworking synths? I garauntee you know someone already or there is someone in your LS who does it for free.
Also no border around gear display, or a more padded one.
Also the window for the sells is very narrow, it wouldnt really fit things, long item names "Cream-yellow Velveteen Dye" is not going to fit, even some long player names "powowowow powowowow" lol
A much simplier approach wold be to have a narrow search window then use the same display window as yo uget when you /check to show the gear
[ Search ]
[ Class/Job ] [ Type ] [ Order ]
[ Result Window ]
Maybe a [ Bazaar Message ] below if needed.
Hovering an item or highlighting one just like /check window displays the items details.
You'd also need to tab the main window for a buy / sell, but instead of showing a gear display like the buy sells you'd show your own inventory where you can select an item and set a price, have the system display the top 5 lowest prices within that same window so the user doesnt need to first find it, and hit sell.