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  1. #51
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    46
    Quote Originally Posted by RemVye View Post
    You must be smart, like really smart... how'd you get so smarterer
    Darling response, I must say. I can tell that you'd be a wonderful person to chat to.

    Kyana, those ideas look really good! They're very concise and uncluttered, and I also think it'd be a good idea to keep the HQ buttons, there's no point in scrolling through a load of NQ items if you're just after HQs.

    What about a bar that shows your gil amount, though?
    (0)

  2. #52
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Great work on this. At this point I would be happy if they would implement ANY system that didn't require running around to individual retainers. *sets realistic expectations*
    (1)

  3. #53
    Player

    Join Date
    Aug 2011
    Posts
    15
    Two words: DO WANT
    (1)

  4. #54
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by captainpicard View Post
    Great work on this. At this point I would be happy if they would implement ANY system that didn't require running around to individual retainers. *sets realistic expectations*
    Running from retainer to retainer is one thing, but the way things are organized now is atrocious. Something needs to be done.
    (0)

  5. #55
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kyana View Post
    I really like that "All in One" search UI. It would make looking for items alot faster and you'd have a better overview.
    I have to agree that the first draft contained too many options.
    The simplified version is very nice though. I like the version with the wider search result window the most. Most players use widescreen displays so it makes sense for the layout to use that to show more information.

    Something I thought could be a useful feature to have would be a way to compare selected equipment with the equipment you currently use. Or compare to items of the same type you have in your inventory.
    At the moment you just see if an item has better/worse defense, evasion, attack or accuracy for example, but you don't see the other stats some items give. (NM dropped weapons and gear for example)

    I wouldn't get rid of the HQ buttons. Makes it easier if you are just looking for HQ or NQ items.

    I also dislike the blue menus. The main menu looks nice with its transparent black background and I'd love to be able to change the color or even style of my UI to match that.

    So I played around a bit too and made a few pics to give you a better idea of what I mean.

    Simplified UI without bazaar message
    Simplified UI with bazaar message
    Simplified UI with bazaas message and item windows above search window

    EDIT:
    The next step would be to create a unified UI for retainer management.
    I t's such a hassle to always switch back and forth between exchanging items and putting up items for sale.
    And then let us repair gear without having to unequip it, switch class, open inventory and search the damaged item and select what you want to do with it before you can start to repair it before you can do the same steps again to reequip your equip and change class.
    Why not just select the damaged gear, change class atuomatically (if you have the required class, rank and tool ofc) repair the item and change class back. It could be done with one...uno, 1, ichi, command.
    It's a great design, i like it better then my gamepad friendly design and thank you so much for dropping that awful blue color
    (0)

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