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  1. #1
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    Quote Originally Posted by Onidemon View Post
    Vesper,

    I re-arranged your mockup for the sake of gpad and PS3 users. PS3 users will make up probably the majority of the population when that ver is released and i think this setup will be easier to use with a gamepad. Let me know what you think about it.

    [SIZE=6]Gamepad friendly Mockup[/SIZE]
    This is all that is needed..... GOOD JOB. Simple, easy, accessible, not cluttered. All that other stuff on the original was garbage not sure how people actually liked it. I would probably quit the game if PS3 users got something like this and PC users got that abomination from the OP. R4G3.

    Edit: I would probably put the item details / display above the "bazaar message" because we don't have a bazaar message and really the item takes priority over a the retainers bazaar message. Keep it close to the actual search options.
    (2)
    Last edited by RemVye; 09-02-2011 at 11:33 PM.

  2. #2
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    viion's Avatar
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    Marauder Lv 90
    Quote Originally Posted by Onidemon View Post
    Vesper,

    I re-arranged your mockup for the sake of gpad and PS3 users. PS3 users will make up probably the majority of the population when that ver is released and i think this setup will be easier to use with a gamepad. Let me know what you think about it.

    [SIZE=6]Gamepad friendly Mockup[/SIZE]
    There we go, getting better, i think its all a bit too big, the window should be smaller.

    The graphic ui design is also extremely fugly, but thats just what the se dev has done not you.

    The layout is ok, i dont see point in HQ/NQ options, just display all with the giant display box, there are not many items as it is. I also do not see point in having both Slot and Type, when Type will just display Slot anyway, no? Picking Type Head and also Slot Head? May as well just have Type be much easier.

    The bazaar message thing while it could be a good idea idk, be pointless drawn data imo and most be empty or old or generic or rmt and there will be very few that are legit and even then its like what is its purpose? So you can ask them to do Woodworking synths? I garauntee you know someone already or there is someone in your LS who does it for free.

    Also no border around gear display, or a more padded one.

    Also the window for the sells is very narrow, it wouldnt really fit things, long item names "Cream-yellow Velveteen Dye" is not going to fit, even some long player names "powowowow powowowow" lol

    A much simplier approach wold be to have a narrow search window then use the same display window as yo uget when you /check to show the gear

    [ Search ]
    [ Class/Job ] [ Type ] [ Order ]
    [ Result Window ]

    Maybe a [ Bazaar Message ] below if needed.

    Hovering an item or highlighting one just like /check window displays the items details.

    You'd also need to tab the main window for a buy / sell, but instead of showing a gear display like the buy sells you'd show your own inventory where you can select an item and set a price, have the system display the top 5 lowest prices within that same window so the user doesnt need to first find it, and hit sell.
    (1)
    Last edited by viion; 09-03-2011 at 12:06 AM.

  3. #3
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    Onidemon's Avatar
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    Quote Originally Posted by viion View Post
    There we go, getting better, i think its all a bit too big, the window should be smaller.

    The graphic ui design is also extremely fugly, but thats just what the se dev has done not you.

    The layout is ok, i dont see point in HQ/NQ options, just display all with the giant display box, there are not many items as it is. I also do not see point in having both Slot and Type, when Type will just display Slot anyway, no? Picking Type Head and also Slot Head? May as well just have Type be much easier.

    The bazaar message thing while it could be a good idea idk, be pointless drawn data imo and most be empty or old or generic or rmt and there will be very few that are legit and even then its like what is its purpose? So you can ask them to do Woodworking synths? I garauntee you know someone already or there is someone in your LS who does it for free.

    Also no border around gear display, or a more padded one.

    Also the window for the sells is very narrow, it wouldnt really fit things, long item names "Cream-yellow Velveteen Dye" is not going to fit, even some long player names "powowowow powowowow" lol

    A much simplier approach wold be to have a narrow search window then use the same display window as yo uget when you /check to show the gear

    [ Search ]
    [ Class/Job ] [ Type ] [ Order ]
    [ Result Window ]

    Maybe a [ Bazaar Message ] below if needed.

    Hovering an item or highlighting one just like /check window displays the items details.

    You'd also need to tab the main window for a buy / sell, but instead of showing a gear display like the buy sells you'd show your own inventory where you can select an item and set a price, have the system display the top 5 lowest prices within that same window so the user doesnt need to first find it, and hit sell.
    Is that better then?

    [SIZE=5]SIMPLIFIED UI MOCKUP[/SIZE]
    (0)

  4. #4
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    Quote Originally Posted by Onidemon View Post

    IMO: If you're going to make it simple like this, move the item display / details to the right of the search options and have the "results" section be displayed across the entire width of the UI under both the search criteria and the item display area.

    There is too much empty space, it looks derp.

    SEARCH - - - - - - - - ITEM HERE
    [ RESULTS SECTION UNDER ]
    (0)

  5. #5
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    Quote Originally Posted by RemVye View Post
    This is all that is needed..... GOOD JOB. Simple, easy, accessible, not cluttered. All that other stuff on the original was garbage not sure how people actually liked it. I would probably quit the game if PS3 users got something like this and PC users got that abomination from the OP. R4G3.
    You don't seem like a very grateful person... nope, not at all...

    Anyway, great designs here! I've not been having too much trouble with the Bazaar myself, but condensing the search sure would make things a lot faster and easier to navigate. I wonder if SE would actually take this on board, though.
    (0)
    Last edited by Danavia; 09-03-2011 at 12:41 AM.

  6. #6
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    Onidemon's Avatar
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    Quote Originally Posted by RemVye View Post
    IMO: If you're going to make it simple like this, move the item display / details to the right of the search options and have the "results" section be displayed across the entire width of the UI under both the search criteria and the item display area.

    There is too much empty space, it looks derp.

    SEARCH - - - - - - - - ITEM HERE
    [ RESULTS SECTION UNDER ]
    [SIZE=5]
    Like This??[/SIZE]
    (0)

  7. #7
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    Quote Originally Posted by viion View Post
    The layout is ok, i dont see point in HQ/NQ options, just display all with the giant display box, there are not many items as it is. I also do not see point in having both Slot and Type, when Type will just display Slot anyway, no? Picking Type Head and also Slot Head? May as well just have Type be much easier.
    HQ / NQ option because some people are going to want to look for these things specifically for crafting, but it's not necessary. (100% chance for HQ when using HQ mats).

    Also TYPE = material, food, part, fish, etc..

    SLOT = head, body, legs

    They aren't the same
    (0)

  8. #8
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    viion's Avatar
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    Quote Originally Posted by Onidemon View Post
    Getting simplier but to much whitespace, fitting to match my idea:

    [ Search ]
    [ Class/Job ] [ Type ] [ Order ]
    [ Result Window ]

    Would suit best, imo, with the /check gear window to the right, and making the AH window much smaller but the results window much lengthier.

    Edit
    Quote Originally Posted by Onidemon View Post
    [SIZE=5]
    Like This??[/SIZE]
    Looking nicer, but ofc a lot of whitespace needs clearing and the window smaller, I think be better to have seperate window for viewing item but ofc both work nicely.


    Quote Originally Posted by RemVye View Post
    HQ / NQ option because some people are going to want to look for these things specifically for crafting, but it's not necessary. (100% chance for HQ when using HQ mats).

    Also TYPE = material, food, part, fish, etc..

    SLOT = head, body, legs

    They aren't the same
    Then you can have type also for Head, Body, Legs as the current system already does it that way then just sub categorize it such as Weapons > Hand-2-Hand or in XIV's case it would be slightly different as they use "Ward" terms but they may not in an AH sense.
    (0)

  9. #9
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    Quote Originally Posted by viion View Post
    Then you can have type also for Head, Body, Legs as the current system already does it that way then just sub categorize it such as Weapons > Hand-2-Hand or in XIV's case it would be slightly different as they use "Ward" terms but they may not in an AH sense.
    Well ya the current system is just insanely convoluted. Look how many categories there are for footwear alone... sandals, greaves, and shoes. Why not just have footgearz or something else and put them together.

    I think everyone agrees the current system needs a complete overhaul and/or replacement. Nothing about it is very friendly.
    (0)

  10. #10
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    Stockapotapoulos's Avatar
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    Quote Originally Posted by Onidemon View Post
    Vesper,

    I re-arranged your mockup for the sake of gpad and PS3 users. PS3 users will make up probably the majority of the population when that ver is released and i think this setup will be easier to use with a gamepad. Let me know what you think about it.

    [SIZE=6]Gamepad friendly Mockup[/SIZE]
    That is awesome! Good stuff, man. Thanks for posting this, Onidemon, and also thanks to Vesper for getting the ball rolling.
    (0)
    "Our vision is more obstructed by what we think we know than by our lack of knowledge."

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