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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Felis View Post
    So if anyone can talk Yugi into moving in his caste, nobody else can have her? And everyone who have to talk to her for a quest have to go to the castle of that one player? ^^
    I don't think you understand. It's one version in your personal timeline. MMOs do this, as it wouldn't be very fun if only one person could do the main scenario quest (for example).
    (2)

  2. #2
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kosmos992k View Post
    White Knight Chronicles called and want's it's Georama back...
    I think you misspelled "Dark Cloud".
    (not the FF3 boss :P)
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fenral View Post
    I think you misspelled "Dark Cloud".
    LOL, never got to play that one, but Level 5 is Level 5, so yeah, Dark Cloud & WKC want Georamas to be added, as do their players.

    Wonder if Dark Cloud is out on PS Now yet? If not I still have a slim PS2 kicking around, and even a fat PS3 that will run it, but I won't risk it until it get's better thermal compound...who am I kidding, I have too much to do in this game to do that.
    (1)

  4. #4
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Ahhh!! Suikodennnn! I love those games!!

    ahem... anyroad!
    The idea is pretty cool actually!

    The only problem I can see is if SE decides have like... half a dozen hoary boulders in peoples houses.
    I actually hate when games do that. Hoary boulder is one npc. ONE. He can't be in 12 different places!

    I actually liked the way XI did the npc's during the WotG expac. If you had enough rep or somesuch, you could get certain NPC's to fight with your nation.
    But it was always one npc and that npc would only show up in one place. So if that sly bastard, Maat, was in Windy, he wouldn't randomly showed up in Bastok.
    (5)

  5. #5
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Anapingofness View Post
    Ahhh!! Suikodennnn! I love those games!!
    YESSSS *Raises the Jowston Alliance flag*

    or hells. *Raises the Merc group Bear.... Lion.... flag.... thing*

    ----------
    Fair warning, a shitload of TL;DR -

    Honestly, it would be nice, but there would be too much data in customization. I also think it would be messing with the storyline that they're crafting if you have NPCs moving in. If younotice, the NPCs move around depending on the part of the story you're on. One moment, Thancred, Yshtola and the others are hanging out - his another plot point in the story and they're gone or standing about elsewhere. Same with the more minor peeps like Haory and his buddy. I also wouldn't want to see multiple NPCs in random places - it kind of breaks immersion. I was finding myself looking for the guys in the Rising Stones/Waking Sands throughout the storyline and seeing where they moved to and said in relation to the events unfolding or have happened. It's subtle, but amusing. Also, you would have about a million Thancreds, Yshtolas and so on all over the place. Same with minor characters like Haory. As much as I'd want to horde some NPCs for something like my own castle, I don't think it's a good idea in immersion terms.
    On the same vibe, I don't want to walk into some other player's castle to talk to NPCs I need. It still breaks storyline.

    If the OP means a castle owned by ALL players, and not a single person (as in, having a large collaborative fight to free a stronghold, and not one FC or person will own it - just become a free agent castle that the NPCs techncially run.... thats different. That would have to be written into thier storyline.
    Something like this could be a story trial or a weekly event. NPC run castle attacked by x enemy forces and needs the adventurers help defending (or raiding).

    Which reminds me, I should try to find some of those other peeps after 3.5's storyline (trying not to give spoilers...) and see if SE snuck them in the background of some location.

    As for the castles, if refering to multiple of them.... another option I'd love to have, but this is technically fulfilled by the housing.

    In terms of freeing and occupying a castle that an FC or person would own - RO does something like this with the War of Emperium event every week. I'd only taken part in the earlier days of WoE with one of the major guilds so I don't know if it's changed much... - but, basically, there are territories of maps with several castles on the map. During the allotted WoE time period (2 hours on a set day if I remember correctly), the map you're transferred to once stepping in the 'door' to the castle is an entirely PVP map.
    You have the current owners of the castle - and their alliance guilds - set up to defend their Emperium crystal at the center of the castle (which consist of several rooms and some are quite maze-like if you don't know the route) from both the 'courtyard' area (hunters traps, etc) or castle walls (snipers/wizzes, etc) and then the REAL test of defense in the emperium room itself.
    Then, the invading guilds and their alliances trying to get through the defenses (Send in the vit tanks to rush the defenses, follow it up with FS vit priests, etc) and DPS down the giant Emperium. Once the Emperium is broken, the old castle owners are punted out and the new guild has to set up defenses (then the old owners can try to take it back) asap.
    The catch and similarity is in the win - the guild who holds the castle by the end of the 2 hours owns the castle for the week and can reap the benefits of the guild treasure, economy and place to chill - as well as access to the castle dungeon (which only allows access to the occupying guild and alliances). Main towns in the regions (Payon, Prontera, Geffen, etc) display flags with the guild logos/names for which owns castles.
    Then it starts all over again next week and guilds fight guilds for the castle and it's benefits.

    Unfortunately, except for some unwanted castles, smaller guilds never stood a chance in hell other than to get slaughtered by either the defenders, or bigger guilds attempting to raid the same castle (getting rid of competition... or just blood lust. "You're not our guild/alliance! KILL!*Smash*").
    Heaven save the newbies wandering into the castle area out of curiousity and confusion.

    if you're thinking about doing something like that but against, say NPC forces (Garlean or otherwise), there could only be so many castles to be occupied before there aren't any left for anyone else. And just like in RO, it's only going to be the super big FCs and hardcore FCs that will get any of them.

    Though, I will say, having experience raiding a castle with a larger guild - it is quite fun >.> .....but only if you know the right people/FC.
    (2)
    Last edited by Saseal; 04-10-2015 at 03:30 PM.

  6. #6
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Saseal View Post
    Honestly, it would be nice, but there would be too much data in customization. I also think it would be messing with the storyline that they're crafting if you have NPCs moving in. If you notice, the NPCs move around depending on the part of the story you're on...
    If done in a fashion where changes/unlock progress with the story, much of the data would be client-side. As for messing with the storyline, just like Suikoden, characters would come & go as the story continues (e.g. Cid leaves for a mission, is replaced with engineer NPC for a time). And the nature of NPC's wouldn't act any differently than it currently does, there's a timeline & my Hoary is different from your Hoary if I'm further along in the story. To make things easier & work with the story, it could be the Crystal Braves' Castle.

    Quote Originally Posted by Riepah View Post
    I'll actually look at this "Suikoden" game now, as I've never played it before.
    Play them in order but skip IV or any spin-offs in my opinion!

    So I'd say, play Suikoden I>II>III>V & stop.

    Suikoden I & II are even far more nostalgic for me than virtually any of the FF's!

    I/II are on par with any of the best FF titles & have unique gameplay elements from them too.

    The soundtracks are AMAZING to get you amped up for it... https://www.youtube.com/watch?v=fPDs7ifXHGk
    (1)
    Last edited by PlumpyMcduff; 04-10-2015 at 02:51 AM.

  7. #7
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Im a HUGE Suikoden fan and i must say that I loved 2 the best, but don't sleep on 5. Suikoden 5's story was amazing. Not as good as 2, but its up there. I would love a continuation of it as well as Xenogears/Xenosaga. But thats another thread. Oh and lets not forget Romancing Saga and the Saga Frontier Games....OMG.....im having flashbacks
    (2)
    Last edited by QiLymePye; 04-10-2015 at 07:32 AM.

  8. #8
    Quote Originally Posted by PlumpyMcduff View Post
    To make things easier & work with the story, it could be the Crystal Braves' Castle.
    but basically this is what they did with the Waking Sands and Rising Stones, it just seems like their characterization of an adventurer aren't the types of people who would own castles.

    presumably, in Heavensward the story would have a new base of this type in Ishgard.

    and parts of it would directly conflict with what has already been implemented for FC/Personal Housing.
    (0)

  9. #9
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SendohJin View Post
    but basically this is what they did with the Waking Sands and Rising Stones, it just seems like their characterization of an adventurer aren't the types of people who would own castles...

    ...and parts of it would directly conflict with what has already been implemented for FC/Personal Housing.
    Not necessarily, it could have entirely different features.

    Also, sure elements of this exist in the Waking Sands & the Rising Stones... true, but it's like you've mentioned, "in Heavensward the story would have a new base of this type in Ishgard."

    So why not a Castle or Keep with additional functionality?

    You mentioned that "their characterization of an adventurer aren't the types of people who would own castles..."

    Yeah, maybe when the stakes were lower. But we're going into war, this isn't some underground operation anymore or mustn't need be.

    Also, our renown is growing into other regions & across the lands--we're going to need better defenses & greater protections.

    We practically merit a small army at this point & small armies need arms, equipment, food, shelter, & so forth.

    Besides, I don't think it'd be a bad thing if this became the new FC Housing so Personal Housing could have the old FC lots since there's such an epidemic over the lack of space.
    (1)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    My impression is that the dev team envisions something more or less like this for housing. Personally though, I'm a little bit in doubt of their ability to pull it off meaningfully (i.e. as more than just a gimmick or two).

    And, well, housing in this game is its own messy ball of wax as is...

    But all that aside, it would be pretty cool to have something like this.
    (1)

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