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  1. #1
    Player
    Arupopo's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Aruh'ya Mirbjahl
    World
    Tonberry
    Main Class
    Conjurer Lv 56

    FFXIV and Party Setup.

    There was something rewarding about fitting your character to fill a specific role in FFXI. The ability to change some gear or re-arrange your rotation to fit a different niche within a party to get things done. But, seeing as FFXIV went down the 'dungeon roulette' way we are stuck with 1 Tank 1 Healer and 2 DPS. Where are the support classes? In every MMO I play, support is my go to. Corsair, Bard and Blue Mage from FFXI were so involved that everyone party I was in I would need to re-arrange who/when I had to buff the team.

    Why are there no support classes? It seems rigid and non-flexible on a party makeup and individuality.

    Increase the difficulty of all monsters/bosses by X amount and add in a 5th slot for a support role? Ofcourse at the moment I play a healer instead and the Astrologian does look like it could be the job i've been looking for. Just wondering what other people think about a lack of a support class and going for a 4 party standard model instead of 5 or 6.
    (11)

  2. #2
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Arupopo View Post
    in FFXI.
    This is another game.
    (12)

  3. #3
    Player
    Arupopo's Avatar
    Join Date
    Jun 2014
    Posts
    24
    Character
    Aruh'ya Mirbjahl
    World
    Tonberry
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Ultear_Milkovich View Post
    This is another game.
    Sure is. Just wondering if anyone else liked to play Support classes and not an exact DPS/Healer/Tank Role.

    But thanks for your contribution.
    (4)

  4. #4
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Ultear_Milkovich View Post
    This is another game.
    So it is!

    Does that then mean that we can't find ways to improve it? To include play styles that deviate from the narrow WoW-Mentality of eat numbers, erase numbers or write numbers? Would that be okay?

    Anyway, I personally would like to see more variety. I'd like to see support classes/jobs play more of a role in this game. But I'd also like to see current classes/jobs be opened up to not only fill one niche of the party makeup.


    MMOs used to do a good job of this, it wasnt just FFXI that did it. There used to be need for CC (crowd control), a need for maintaining buffs or having buff/debuff classes that their sole job was to basically do that to enhance the party so the damager could do more damage so the tanks could take more damage so the healers could heal better or heal more. Then WoW happened and all the strategy, cooperation and synergy kind of fell away over time in favor of simple minded nuke fests, or nuke until something happens then click on something then nuke more. And so now many players think this is the only option.

    This game does a little better job than that in most cases but it could still be improved. I'd like to see Summoners converted to more a support role or a higher versatility role. I'd like to see Bard split from Archer and give it more of an importance as it was in FFXI (yeah I know different game, so lets work backwards on things that were good) where it was one of those jobs that if you could get it in your party, then you better.
    (5)
    Last edited by Havenae; 04-05-2015 at 05:00 PM.

  5. #5
    Player
    KyteStones's Avatar
    Join Date
    Aug 2013
    Posts
    418
    Character
    Vergil Savickas
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Havenae View Post
    snip
    no matter what you say or post, this game wont change its mechanics already built in. No changing it. It's a done deal. Either deal with the system we were given or go to a game that has it. I miss a ton of stuff from 1.0 but I'm never going to see that ever again.

    Not trying to be rude but expecting any change this far into release and with an upcoming expansion is fruitless.
    (0)

  6. #6
    Player
    Omegakiyohime's Avatar
    Join Date
    Aug 2013
    Posts
    437
    Character
    Sasch'a Maruhime
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    I would only like to see the implementation of a support role, if and only if, it can be interchangeable with another DPS. Support is yet another specialize task (alongside Tank and Healer) that does not attract a ton of players and as such, just like it did in XI, would increase queue times dramatically. I'm not sure they could balance it to the point where a DPS and a Support could be interchangeable without reworking most of the other classes/jobs as well. They were nice in XI, but waiting for hours for one to log on was hell.
    (1)

  7. #7
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I've been saying we need more diversity for months. The problem is that the mechanics of the game don't really support, well, supporting roles. If you made a job which was excellent at support, something would have to give. Whether that's their overall DPS, such as when Bard casts their songs, or survivability, you need to have some compromise or risk unbalancing them.

    And compromise is one this game doesn't understand. Since so much of the game is intended to be beaten solo, too much sacrifice will make content unintentionally difficult to complete for those classes or jobs. You only need look at endgame equipment to understand that this game does its best to maintain the status-quo at all times. Each upgrade indistinguishable from the last aside from a mild boost to the same stats.

    I'd love some more options myself, but I don't see it fitting in with the current game model. They'd have to give the game a major facelift to work it in, and I'm not convinced it wouldn't cause more problems than it would solve.
    (0)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arupopo View Post
    Where are the support classes?
    Have you done much of endgame?

    Everything is designed very... efficiently. From abilities to encounters themselves. Everything has its specific place. This sort of system has its own elegance but, in short, there's no room for something like "support" classes.

    To elaborate slightly... games like EQ, FFXI, and similar MMOs... they're more like a battle sandbox. Here is world. Here are various enemies, some of them very tough. Here are the abilities you can choose from. Figure out a way to beat it.

    Not so with modern era MMOs. There is a prescribed way to defeat the MMO's encounters. Use X and Y abilities at Z time to handle mechanic A. Do something else to handle mechanic B, and C, and so on. All the while, meet this minimum DPS threshold and dodge telegraphs. All carefully balanced. Don't virus and shield that tankbuster and the tank dies. Use a nonoptimal rotation, don't make the DPS check and the party wipes. And so on.

    No room for dedicated support classes here, see?

    The closest we get are support healers, like SCH and perhaps the coming Astrologian. Machinist sounds like it will be relatively support heavy... another BRD if you will, but still a DPS before anything else. But that just means their spend their off time DPSing. And DPS with a few abilities here and there. MNK's dragon kick, chant, various BRD things, and so on.
    (1)
    Last edited by Risvertasashi; 04-05-2015 at 05:39 PM.

  9. #9
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Support classes create a rather troubling dynamic: They tend to be terrible at soloing compared to other classes.
    DPS classes blast everything to kingdom come before they take too much damage.
    Tanks just sit there and take hits while doling out some damage til everything dies.
    Healers are able to basically do what tanks do in a more active means.
    But support classes? They can't deal damage like the DPS classes, can't take hits like the tank, and can't restore their own health like the healers.
    But what does this mean?
    Easy.
    It means they're less popular than even the tanks.
    Now you have to build encounters around them.
    And have slots for them in the queues.
    So you have options:
    1) Design encounters with Support in mind as a role, and deal with player complaints of the queues being too long (not to mention taking longer since the Support will do less damage)
    2) Design encounters to not take them into account and allow it to be flexible, which means the encounters are now much more dull to take into account that groups may not always have a support.

    So rather than building support classes, our DPS classes have support options.
    Remember: This is not FFXI. And after playing it quite a bit recently, I'm glad for that.
    (5)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kyuven View Post
    .So you have options:
    1) Design encounters with Support in mind as a role, and deal with player complaints of the queues being too long (not to mention taking longer since the Support will do less damage)
    2) Design encounters to not take them into account and allow it to be flexible, which means the encounters are now much more dull to take into account that groups may not always have a support.
    The other issue that *will* arise is that as people overgear content, the need for a support class disappears as players begin ignoring mechanics that otherwise might need support to mitigate. Personally I hate the way people ignore mechanics, but then I am a relatively undergeared tank who can't quite ignore things the way that others can.
    (1)

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