

Just how the blame get's shifted. Healer dies, Tank's fault. Tank dies, Healer's fault. Ergo you're going to get blamed regardless, so just bite your tongue, otherwise you'll spend the next 30 minutes with "FINE I AFK, KICK ME, GOOD LUCK GETTING SOMEONE ELSE."
From experience, people don't really get into an argument over blame unless the player is toxic, basically they are playing bad on purpose. I've seen Tanks and DPS leave after wiping once. I've also seen DPS leave after getting whatever they were farming the dungeon for.
I've posted this before in another thread, but i'll do so here as well. I'm not saying I agree with it, I'm just saying how everything is perceived.
Tanking is a Job
Healing is Responsibility
DPS is fun
Reasoning?
It's the tanks' job to know the fights. When a DPS pre-pulls mobs or the boss it's the tanks' job to fix it. When the healer gets aggro it's the tanks job to keep him safe. When DPS checks are not met is the tanks' job to LB it and keep everyone safe. While the tank is doing his job, the healer is responsible for keeping everyone alive. If the group wipes, it was the healers responsibility. DPS in the meantime is simply having fun
This is generally how most people perceive the roles.
People need to understand that it does not work this way. Everyone has a task and everyone should pull their weight. It is the groups' job to know the fights, it is the group which is responsible for failing, it is the group that should be having fun. It's a team effort after all.



This, this, this, this, this.People need to understand that it does not work this way. Everyone has a task and everyone should pull their weight. It is the groups' job to know the fights, it is the group which is responsible for failing, it is the group that should be having fun. It's a team effort after all.
I don't know why it's so hard a concept for some players to grasp. While each role obviously has tasks that they're supposed to be good at, (Tanks tanking and all that) ensuring team survival is everyone's duty. Even the DPS. Having fun (because this IS a game) should be something that every person gets to experience too. Not just the DPS.
I've recently been having runs where after all the time I've spent tanking dungeons and knowing when to throw out silence and stun moves, I find myself doing the same thing all the time whenever I play as DPS roles now. My DRG has actually been getting an impressive amount of commendations lately, due to most likely the following three things I've been doing ever since I went back to DPSing.
1: Using Elusive Jump to cleverly get out of the way of AoEs quickly. (And drop some of my aggro)
2: Following up with "1", I actually dodge stuff. I may have finally gotten around to really gearing up one of my DPS roles into being a monster on DPS output and I'm sporting about 6600 HP as my DRG, but I'm not going to just sit there and eat attacks yo. (For the record, all my Poetics spending went to the Tank armor and accessories first) Granted though, being only human, I may make the occasional blunder of getting by an AoE anyway.
3: Using one of the two stun moves to prevent enemies from unleashing party wiping moves. Usually, the Tank(s) player(s) I'm working with have this covered, but sometimes an extra stun needs to get thrown out on another enemy that they didn't direct their own stun move at. (Pharos Sirius has situations like this if you pull those floating crystals and slimes all together at once) WARs in particular seem to like me backing them up on stunning. PLDs just shrug though, due to their Shield Bash skills, lol.
And that's just what I thought up. There may be other reasons why my DRG has been getting an impressive amount of commendations lately, but I don't know what those reasons may be, lol. Regardless, long story short, it goes to show that things can and will go smoother if everyone pulls their weight. Bonus points if you own up to your own mistakes.
Also, that HiveLeader's Guide video made my day. Thanks for posting that deos.![]()
Last edited by TruebladeNuke; 04-11-2015 at 04:43 AM. Reason: Formatting and Grammer

First time I did Brayflox our tank was a high end well geared raider who just started running his own show. Me (WHM) and a dragoon DPS were brand new just learning the event. We were ok till the big swamp area where he suddenly ran off and aggroed the whole area telling us to meet him at the next mini boss. Of course we didn't know where that was so we followed best we could but I guess took too long cause the train of mobs following him killed him.
After we respawned he started berating me and the DRG... Even after telling him it was our first time and telling him he should back off and be a bit more clear his strategy. I just decided to quit the dungeon and eat the 30 min penalty since he just kept on insulting us. I think next time I would just let them kick me to avoid the penalty.
"Those players" are out there. Some of them are pretty good at game mechanics but lack social skills like patience and tact which can make it hard to play online with them.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


I consider it a very important part of my job as a DPS/tank to make the healers' lives easier in any way I can. If a tank consistently gets hit by avoidable damage, he's making your life very difficult and anyone trying to blame you for the inevitable wipes is a moron.This will happen, and even worse, people with short tempers make situations like this a lot worse. Not much we can do about it except votekick and report if the insults become a problem.



And that frontal attack from the brayflox dragon badly hurts. It does something like 80% of your HP. If they are going to stand in it repeatedly, they are clearly wrong to place the blame on anyone else.


Yeah, it's like a preview of Coil tank crunch attacks, except you don't have any of the fancy damage mitigation skills at that level.Seen so many wipes to that.
Coming back to healers though, I think there are tonnes of stuff that can make extraordinary healers, but the only things that make you a "bad" healer is out-aggroing the tank and straight up not healing when it's needed. Most other fail scenarios are usually triggered by someone else messing stuff up.
That's what i tried telling him, but he wasn't having any of it. I healed him back to full after he was hit by 4 or 5 of them, but eventually i just didn't have the mana to keep up with it. I even used aetherflow a couple times and an ether to try and keep up with how fast it was being drained.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




