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  1. #1
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90

    An issue whenever you try to kill

    Reviewing this lately with someone, I thought it'd be nice adding it into here....

    Basically, why not upgrading the kill system in Frontlines and etc? It's a bit kind of sad that it affects you sometimes and you can't achieve a good kill streak or battle fever because most of your kills are 'kill stealed' by bards or other people....

    It's just wrong... You lower someone's HP from 90% to 1% and then someone takes that 1% and the kill is for him, it's frustrating and, in my opinion, bad developed....Make it so it is damage based, the one who dealt more damage to the dead target receives the kill.

    (If you think this could be exploitable because then someone would do a lot of area damage whole fight and then when you manage to burst someone, you don't get the kill... Then just make it with a counter, so easy as creating object ids for the damage of other players dealt against you, if you don't receive damage in a few seconds, all those ids go to zero again, so basically, only obtains the kill the one that dealt more damage against you in the most recent fight just before you die....)

    (Still thinking it's too messy? Here goes a story related example):

    You and your friend target a bard of the enemy team and both start attacking him. Your friend deals the double of damage than you, but, you and him don't manage to kill the bard who successfully flees, recovers, and comes back to the battle half of a second later when you and him target him again, this time you deal a bit more of damage than your friend... So what would happen?:
    1- If the damage didn't reset when the bard ran away (Bad programmed). The kill would be for your friend, because he managed more damage overall than you counting the damage dealt in first and second encounter.
    2- If the damage resets, you get the kill, because the damage of 1st encounter matters not. So in the 2nd encounter, you who made a bit more of damage than your friend, gets the kill.


    "And what if you dealt exactly the same damage to someone that the other that also attacked him?" Oh! Do we really care about a 1/10000 of the cases?!... Geez... Well, uhm... Give it to the last one making the hit? Yes, just like now, yes, just in that 1/10000 out of cases.
    (1)
    Last edited by Adrian74; 04-08-2015 at 08:13 AM.

  2. #2
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    SE already answered that the current system will remain because otherwise it would require too much calculations from the servers to deal with real time, high dynamic damage counts for 72 persons. I know this sounds odd because they already display the total damage at the end of the fight so they already compute the data but no clue about how they deal with the data during the fight (with kills filling lb bar etc)

    Even if its not really satisfying ill keep the current system rather than technical issues.
    (0)

  3. #3
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Personally idc about the kills, if my kills are sniped who cares their dead anyway

    I think the worst thing about slaughter is the fact drones are the winning factor in most cases, they need to be removed
    (0)
    Last edited by Stupiduglytaru; 04-08-2015 at 09:10 AM.

  4. #4
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    Auch, it's a bit demoralizing to hear that... But I guess they could call about that provoking certain lagg because too many queries and stuff of data requriements and so on... IF they have to make a possible damage counter in any character up to the other 71.... To be honest, I once tried to make that in my own server with the PvP and it was a lot of bugs and failures, basically, I could by miracle get when someone died, but all I could do was at that exact moment, take the id of the one who made that state( if hp = 0) and send the credit to that person...


    About drones in slaughterhouse, totally agree, It's pointless to have PvE elements in PVP.... We don't have PvP elements in PvE.
    (0)

  5. #5
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    This is why I respec all PVP AP points from SMN/SCH dual spec to BLM whenever I wind up in a slaughter match. Summoners are great at lowering the health of a crowd but no good kill shot procs, the best you can hope for is to get all your DOT's on a target while they're in range and use Fester without another class using a skill that procs off low HP getting it first. I only have something like 250ish kills on the achievement board so far since it started getting tracked.
    (0)