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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    I think locking access to new Jobs is a HUGE mistake..

    As someone who tried Final Fantasy XI briefly, I would strongly advise learning from the mistakes made there, in regards to "unlocking" new Jobs. I found the initial available Jobs in FFXI to be bland and uninspired, and as much as I wanted to play that Dark Knight and Blue Mage, I simply couldn't force myself to play a character up in order to unlock them, despite having purchased all of the (then available) expansions.

    The reason people get excited about Classes and Jobs has nothing to do about "what their buttons do", but rather the sorts of themes they revolve around. A lot of people will be picking Heavensward up because, in all honestly, they probably just love the idea of a Dark Knight. I played a Death Knight in World of Warcraft, and I know a lot of others who share a similar taste, and might find themselves bored with the 1.0 Class selection.

    While I think the 1.0 Classes absolutely provide something to the game (and I seriously hope they are refined, to still be useful even after unlocking the current Jobs), I think it would be a huge mistake to force players into playing them from the start. I highly recommend changing your plans, even if it means adding more "Classes" to cover their pre-Job incarnation (ie. "Acolyte" as a precursor to the Dark Knight). Otherwise, you risk alienating the very players to whom the new jobs are supposed to appeal.

    Obviously, this close to launch, it's asking quite a lot of the Devs to completely rework their plans. So, I suggest billing it as a "head-start" for current players, accessing the new Jobs from the get go. However, in the next major content-patch, make the new Jobs (or again, lesser "Classes" based on them) available for new players.

    Personally? I'd really dig having a new Starter-area entirely, as a small Au'Ra/Doman refugee-camp on the coast of Ishgard (just a small taste of the Expansion, before getting sent to join the other Grand Companies at lvl 15), or even carving out a small section in Mor Dhona to level them. Barring that, of course, you would simply add them to existing City-States (Astrologian would fit right in with Gridania, not sure of the others).

    Either way, I think this is something that could really wind up hurting the game, as I feel it did FFXI, if left for too long.
    (8)

  2. #2
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90
    I think you explained very well your argument, and by that way I hope they'll look into it, since, it really affects them after all....

    My personal opinion is... I'd enjoy it as long it starts level 1 (What has already, sadly, been confirmed to not be that way). I'd like to experience low areas and stuff with the new jobs, not just go right straight with they to new areas. Just my opinion, others would like to explore new areas already the first hour in heavensward with their new job....
    (11)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    (11)

  4. #4
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    We don't know exactly how unlocking the jobs will work, how we will level them (possibly starting at level 30 or higher?), or even how complex they will be. One can assume the jobs will be about as complex as the class + job abilities are for the existing classes, and you don't access THOSE classes until level 30 at least. Or maybe the jobs will be more complex and require a greater knowledge of game mechanics.

    The thing about FFXI and XIV is that you aren't locked into a single job like in WoW. If playing lancer isn't your thing, just get it up high enough to learn "Invigorate", then switch to something else and move on. You only want to be a conjurer? Well, than you won't be unlocking white mage, unless you feel like playing a little thaumaturge.

    And for the longest time, even a death knight in WoW required you to get at least one character to level 50 on the account before you could create your first Death Knight character. Guess what level 3.0 will start at? Yep, same deal, only difference is you will also need to clear 2.55 story.
    (1)
    Last edited by Gunspec; 04-08-2015 at 08:10 AM.

  5. #5
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Has any of this even been confirmed? There was so many contradictory and confusing statements in "interviews" that I'd rather hear from the English community representatives.
    (6)

  6. #6
    Player
    Sammix87's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    154
    Character
    Fina Kisne
    World
    Zodiark
    Main Class
    Bard Lv 80
    Personally I don’t see how locking these jobs behind the expansion will really hurt the game. Ninja was only unlockable to all players who had completed the envoy quest at level 15. Basiclaly if someone really wants to be Dark Knight, Atrologian or Machinist then they will simply level as required to unlock it.

    FFXIV isn’t anything like XI in terms of levelling and as the leader of an FC I have seen new players pick up levelling and questing rather quickly and getting to 50 in no time at all.

    I remember, I don’t have the source to link, that these jobs are ‘advanced’ jobs which are why they are only unlockable in the new content. As we don’t know anything about them we can’t really speculate too much but the fact that they all start at level 30 initially points me to thinking that perhaps they involve certain mechanics or something and as someone else said we don’t know how exactly the new jobs will be unlocked.

    Also going back to the mass craze that was Ninja levelling. DF times on my server were abysmal and selecting all languages made no change to the times what so ever because vast majority of players were levelling NIN. Imagine what it would be like if newer players could all level Dark Knight/Machinist/Atrologion on day one of expansion….
    (10)

  7. #7
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    can we not keep splitting topics like this? the current topic is more than sufficient.
    (14)

  8. #8
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Leveling is extremely casual and trivial already in this game. Anyone who even starts new should be able to get access to these new jobs easily in 1-2 weeks of casual play. And that is assuming the person is truly new and taking into account the week and half to get use to the game and mechanics. Most people will have a maxed out new job within 3-4 days.

    If anything having some obstacles is more healthy for the long term play of a game.
    (10)

  9. #9
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Like I said, I just think they're making a huge mistake by gating that content. Just add simplified "Classes", perhaps more Damage-oriented at low levels, but there are a lot of new players who are going to buy Heavensward EXPECTING to play as one of the new Jobs, and may be frustrated in choosing the core selection. It happened to me with FFXI, and FFXIV is the kind of game that is best savored, instead of having to rush through leveling.
    (2)

  10. #10
    Player Satia's Avatar
    Join Date
    Jun 2014
    Posts
    62
    Character
    Sa'tia Demeaux
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Sammix87 View Post
    ...but the fact that they all start at level 30 initially points me to thinking that perhaps they involve certain mechanics or something..
    All "Jobs" start at 30... this is nothing special. ^__^
    (1)

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