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  1. #21
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by KayoZ View Post
    I already addressed this "majority" argument. Theyre not always right, or just, and are often times completely apathetic and hostile towards a minority.
    You cannot say this without blatantly ignoring the all-too common hostility new people have when confronted with the concept of ‘having to get along with’ what the party wants to do.
    Two sides, same coin. Nobody is the superior in this argument. With context, your point is moot.

    Quote Originally Posted by KayoZ View Post
    Ive pointed it out multiple times even and the hypocrisy with gladly accepting the rewards new players give yet still mistreating them.
    Just like the new players gladly accept the generosity of short queues? Okay. Again, not superior argument to returning players. Moot point.

    Quote Originally Posted by KayoZ View Post
    Some, for instance, expect new players to use the much less efficient PF to find story groups knowing full well itll take them much longer to find a group for that as opposed to veterans who have a much higher chance of finding farm groups (being the "majority" and all)... yet here they are, not giving a ... Their problem, right?
    Um, a few things here. First, the most common time a vet would use PF for CM or Praet is if they were helping somebody through story and are short a few players. Helping newbies. Second, the only time I ever recall seeing someone even bother doing these dungeons apart from grinding Gaius Card, is via daily roulette. For the daily bonus. New player bonus is white noise . Saying that simply because there are more vets on the server means it is easier to form a pf party is comically oversimplified, if anything they would be less likely to join because of the common volatility of those without experience, and general fatigue of the old content. Again, Gaius farmers would be a key exception, and the value of tomestones would be of lower priority to them. They would just want faster clears. They care about their progression just as much as a new player does. Neither is more deserving of how it is done, all things being equal.

    Quote Originally Posted by KayoZ View Post
    You speak as if veteran players care little for the added rewards new players give yet they obviously love it. When one joins the group the often even express it when the dungeon starts.
    Technically what vets ‘love’ is efficiency. If any dungeon is inefficient, vets will not do it, causing much longer queues. Sitting still for a cumulative 30+ minutes for cutscenes every single run is both unnecessary and maddening to many people, which is why, as GMs have explained, an agreement must be decided upon at the beginning. And a vote is the common way of coming to said agreement. Whoever has majority gets what they want, anyone who interferes with said agreement is violating the EULA.
    Quote Originally Posted by KayoZ View Post
    I already said SE has the ability to change this efficiency by adjusting rewards to persuade players to treat others with the same respect shown to them when they first entered the dungeon and still queue up with the same frequency. It need not affect the queue times by much if adjusted correctly. You can either spend the extra 20-30 minutes letting someone watch cutscenes or come back for another 20-30 minute run for the same reward (and a bigger repair bill). Not only is this efficiency adjustable by SE (making your point irrelevant) but I doubt a simple penalty (to an already added bonus) for taking advantage of newbies will result in the hour+ long queues.
    Step 1: New players come to forums to complain that queue times are way too long. That Devs need to add incentives to bring back vets.
    Step 2: SE obliges. They create Tome bonuses to encourage vets to repeat old content.
    Step 3: Veterans find a more efficient farming method, and participate to take advantage of said bonus.
    Step 4: New players successfully clear the content, slowly reducing the pool of new players. (and become minority)
    Step 5: New players come to forums to complain that dungeons are being rushed. That Devs need to remove incentives to put vets in their place and do what the new players demand.
    Step 6: SE obliges. They make the amount of tomestones per hour cut in half unless player spends 2x as long in the instance
    Step 7: Veterans find a more efficient dungeon, effectively boycotting the dungeon.
    Step 8: New players play nearly explicitly with new players. (and become majority)
    Aaand the vicious cycle continues ad infinitum.
    Step 1: New players come to forums to complain that queue times are way too long. That Devs need to add incentives to bring back vets.
    Etc, etc…

    Your so-called idea has holes in it. Come up with something better or expect lasting consequences if/when SE ‘obliges’.

    Quote Originally Posted by Viridiana View Post
    Here's the thing, though. The Roulette bonus is not there to help vets. It's there to help new players. If you're going to participate in a Roulette that's designed to help new players, why would you simultaneously expect them to forgo the rest of what's there to benefit them? have any preexisting expectations when playing alongside 7 complete strangers?
    Hey, fixed that for you. No motive for accessing and clearing content is superior to any other.

    Quote Originally Posted by Caraway View Post
    Perhaps you should read the first post of this thread. The point was that they were cursed out and yelled at, called names and threats, for wanting to watch cutscenes. And this isn't a new behavior.
    Nor is it exclusively instigated by vets. Not by a long shot. I have endured many highly volatile newbies who have been just as terrible to returning players.
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    Last edited by Duuude007; 04-09-2015 at 04:52 AM.