You cannot say this without blatantly ignoring the all-too common hostility new people have when confronted with the concept of ‘having to get along with’ what the party wants to do.
Two sides, same coin. Nobody is the superior in this argument. With context, your point is moot.
Just like the new players gladly accept the generosity of short queues? Okay. Again, not superior argument to returning players. Moot point.
Um, a few things here. First, the most common time a vet would use PF for CM or Praet is if they were helping somebody through story and are short a few players. Helping newbies. Second, the only time I ever recall seeing someone even bother doing these dungeons apart from grinding Gaius Card, is via daily roulette. For the daily bonus. New player bonus is white noise . Saying that simply because there are more vets on the server means it is easier to form a pf party is comically oversimplified, if anything they would be less likely to join because of the common volatility of those without experience, and general fatigue of the old content. Again, Gaius farmers would be a key exception, and the value of tomestones would be of lower priority to them. They would just want faster clears. They care about their progression just as much as a new player does. Neither is more deserving of how it is done, all things being equal.
Technically what vets ‘love’ is efficiency. If any dungeon is inefficient, vets will not do it, causing much longer queues. Sitting still for a cumulative 30+ minutes for cutscenes every single run is both unnecessary and maddening to many people, which is why, as GMs have explained, an agreement must be decided upon at the beginning. And a vote is the common way of coming to said agreement. Whoever has majority gets what they want, anyone who interferes with said agreement is violating the EULA.
Step 1: New players come to forums to complain that queue times are way too long. That Devs need to add incentives to bring back vets.
Step 2: SE obliges. They create Tome bonuses to encourage vets to repeat old content.
Step 3: Veterans find a more efficient farming method, and participate to take advantage of said bonus.
Step 4: New players successfully clear the content, slowly reducing the pool of new players. (and become minority)
Step 5: New players come to forums to complain that dungeons are being rushed. That Devs need to remove incentives to put vets in their place and do what the new players demand.
Step 6: SE obliges. They make the amount of tomestones per hour cut in half unless player spends 2x as long in the instance
Step 7: Veterans find a more efficient dungeon, effectively boycotting the dungeon.
Step 8: New players play nearly explicitly with new players. (and become majority)
Aaand the vicious cycle continues ad infinitum.
Step 1: New players come to forums to complain that queue times are way too long. That Devs need to add incentives to bring back vets.
Etc, etc…
Your so-called idea has holes in it. Come up with something better or expect lasting consequences if/when SE ‘obliges’.
Hey, fixed that for you. No motive for accessing and clearing content is superior to any other.
Nor is it exclusively instigated by vets. Not by a long shot. I have endured many highly volatile newbies who have been just as terrible to returning players.



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