Castrum is objectionable for both the frequency and the length of its cutscenes - before or after the dungeon is one thing, but having them interspersed constantly throughout the entire length of the dungeon is just taking the piss. I mean, the devs obviously realise it was a horrible design choice, because everything after a certain point in development, all the hard mode primals and so on have a very short intro cutscene, but the bulk of the storyline is shoved down your throat when you exit the instance - i.e. after everyone's already got their loot/commendations and you're not holding anyone up except for yourself.